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Old 2017-01-13, 10:02   #21
LiamBai
PR Tournament Admin
PR Server License Moderator

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Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Not to mention the cross hair is actually below the target most of the time anyway.


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Old 2017-01-13, 13:52   #22
viirusiiseli
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Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Quote:
Originally Posted by [R-CON]LiamBai View Post
Not to mention the cross hair is actually below the target most of the time anyway.
Quote:
Originally Posted by Frontliner View Post
You do realize he's flying forward in a game that doesn't have stablised gun systems, right? Of course the shots will look angled if you position yourself differently.
Sure looks like drop to me





Also, the overheats don't actually work for the game. It's too constrictive, results in having to fire semi-auto with the autocannon

And I guess unrealistic too

AH1 guncam
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Old 2017-01-13, 14:41   #23
[R-CON]​Frontliner
PR:BF2 Contributor
Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Never said they didn't. I should've phrased it as "the shots will look more angled than they actually are if you keep moving fortward". Also, ingame deviation adds to this.

Stop sounding like you're off by a mile, at worst it's 2.5 meters(drop+maximum deviation) at 800m.

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Old 2017-01-13, 16:32   #24
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
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Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Quote:
Originally Posted by viirusiiseli View Post
Sure looks like drop to me
Testing firing on surface that's being non perpendicular to cannon is a way to go to misinterpret drop values.
Quote:
Originally Posted by viirusiiseli View Post
And I guess unrealistic too
AH1 guncam
Hmmmm, many thanks for video, perhaps based on this we should increase deviation a lot more than expected initially based on feedback on helicopter cannons aswell as introduce wireguided target system for missiles

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Old 2017-01-13, 19:01   #25
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Quote:
Originally Posted by viirusiiseli View Post
Sure looks like drop to me
Doesnt to me

The gun shoots below the crosshair and always has. In your video you pretty much only show the deviation, which did not change for quite some versions now.

Overheating did not change on choppers at all since 2009. Will check the ones that got ROF buff if they need adjusting.

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Old 2017-01-14, 07:51   #26
Jagira
Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

You're firing with the gravity.
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Old 2017-01-14, 10:53   #27
Jacksonez__
Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

It's the PR oppressor that's messing shit up with Viirusiiseli.
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Old 2017-01-17, 00:57   #28
Murphy
Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

@Mats

I'm assuming you removed deviation from your video? Otherwise I'm left wondering how anyone ever misses a shot...
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Old 2017-01-17, 13:03   #29
viirusiiseli
Banned
Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Overheating did not change on choppers at all since 2009. Will check the ones that got ROF buff if they need adjusting.
Didn't say they changed did I? I said they don't work. When using cannon, you get to that awkward point where you need to start shooting semi-auto to avoid hitting that limit where the cannon wont magically work anymore. Just like real life ey
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Old 2017-01-28, 06:57   #30
DogACTUAL

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Default Re: Reduce CAS helicopters gun deviation or increase splash radius/damage

On a different note, is it possible to fix the tiger attack helicopter, so that it can recover from dives and can actually land normally like other helicopters without flipping?
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