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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2018-02-13, 21:10 | #21 | |
Join Date: Feb 2017
Posts: 53
Chile
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Re: Recoil control
Quote:
https://youtu.be/HDkD57sLtBA Maybe some tweaks to the current recoil wouldn't be a bad thing. | |
2018-02-14, 11:52 | #22 | |
Join Date: Feb 2017
Posts: 139
Poland
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Re: Recoil control
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2018-02-15, 20:09 | #23 |
Join Date: Jun 2010
Posts: 2,332
Canada
Location: Montreal, Quebec
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Re: Recoil control
Being able to hit targets at 600m+ has to do with how projectiles act as well as the mechanic brought up in this topic. The lack of gravity means you can unrealistically predict where your rounds will land, this is not something the average shooter is capable of but I am unsure of using the lack of a reset as the main culprit (it does play a part in lining the shot up, but once you pull the trigger magic happens).
I fear this would muddy the waters for shooting and that is something PR does quite nicely, even if it can use improvement are we sure this is the call? Squad actually had this feature and removed it a while ago, the reset made shooting much more difficult if that is the goal. Caution should be exercised when gun play is being discussed, we saw what happened with the last major overhaul... |
2018-02-24, 02:53 | #24 | |
Join Date: Feb 2017
Posts: 53
Chile
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Re: Recoil control
Quote:
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Tags |
control, recoil |
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