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Community Maps Maps created by PR community members. |
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2007-03-06, 12:42 | #21 | |
Join Date: May 2006
Posts: 214
Europe
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Quote:
MMM... it should work now!!! http://www.youtube.com/watch?v=go56fxcclwY | |
2007-03-06, 21:30 | #22 |
Join Date: Aug 2006
Posts: 5,867
Brunei Darussalam
Location: EVE Online
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no I mean paramedics video
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2007-03-06, 22:37 | #23 |
Join Date: Nov 2006
Posts: 743
United States of America
Location: Cleveland, OH
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No, you need to keep the space but enter it into the address bar.
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2007-03-07, 00:28 | #24 | |
Retired PR Developer
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Quote:
cheers PMED (a.k.a. PARAMEDIC) | |
2007-04-24, 03:11 | #25 |
Retired PR Developer
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WEll i guess its time for an update! We really tried to keep this map real, yet different than what is already out there. I think that we have done this and hopefully the community will enjoy it as much as we do a the DVB.
Everything is pretty well done and we will more than likely put the map in the regular DVB rotation in the next week or so.... So far the feedback has been great! For a 1024X2 map with significant elevations it has great challenges for the pilots! Long and clear view distances for the snipers and armor and the map forces the gamer to think 3 dimensionally instead of one plane. Some of the community suggestions that have contributed to the overall developement:
Here are are some of the recent shots taken.... Hopefully we will finish and share the map later this week... We will work on it again witht eh release of PR.6&.7 rumour has it great changes are ahead in static's and air vehicles.... (perhaps we will have some help from the PR guys in adding the newer stuff?) example view distance the city: MEC HQ: flying example: scenery: scenery: plantation: USMC HQ: Checkpoint: |
Last edited by PARAMEDIC.CA; 2007-04-25 at 22:30..
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2007-04-24, 03:15 | #26 |
Join Date: Mar 2007
Posts: 351
Location: THIS IS LAVA
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Wow I think I just got hard.... Yep
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2007-04-24, 03:59 | #27 |
Join Date: Dec 2006
Posts: 3,156
Canada
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wow, nice.
But,there is 2x the amount of vehicles of Basra in half the space....I dont think building would be that close to runways, also A10s tend to roll back when you 'test' the cannon, so a Heli parked next to it is ill-adviced. how is the tank suposed to get out when 3 planes are there? perhaps put the humvee convoy and tanks near the gates and put the cobra there. And CP names are in 'ALL CAPS WHICH IS ANNOYING' (sorry) |
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2007-04-24, 04:04 | #28 |
Retired PR Developer
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Good advice...
The runways (both sides) are double the length... to take off and landing is not as close to the buildings as it looks. hmmm.. CAPS eh?... I think its small thing that can be changed easily enough -I had never thought of it...no need to be sorry "But,there is 2x the amount of vehicles of Basra in half the space...." I dont understand. you mean the at the airport/main base???? |
2007-04-24, 04:14 | #29 | |
Join Date: Dec 2006
Posts: 3,156
Canada
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Quote:
push the buildings to the fence, so the space is more efficient, you give 4 Humvees the same space as 3 planes and a cobra... | |
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2007-04-24, 12:56 | #30 |
Join Date: Aug 2005
Posts: 592
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Unfortunatelly teek is right, you should reduce a bit the amount of vehicles and maybe adding some in another base. same thing for MEC base, vehicles are behind the runway? IMO it looks a bit vanilly and might be bad for gameplay reasons.
The map visual improved from the first screenshots... specially the mountains ehehe... Also, you'll probably want to reduce a bit the undergrowth draw distance or it may lag a lot for bad PCs... Overall, it's looking beautifull. Slight remindal of gazala from b1942 hehe... |
Tags |
archer, map, operation, released, wip |
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