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2005-10-17, 00:15 | #21 |
Join Date: Aug 2005
Posts: 253
Location: Long island Ny
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delete this i ment to edit my first but i quoted
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Last edited by worst 3; 2005-10-17 at 00:17..
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2005-10-17, 03:49 | #22 | |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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2005-10-17, 11:18 | #23 |
Join Date: Apr 2005
Posts: 574
Location: Ye Olde England
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A Jeep is a Jeep. It's a 4 x 4 vehicle, also Jeep is a company, but it's one of those things we call by brand name to mean a certain sort of product, like we call cola's coke (well most of the time), glue sticks pritt-stick (at least in the UK, dunno if they even have it any where else)... anyway you get the idea. And the Kubelwagen is a regular car, it's forward wheel drive I think. So a Kubelwagen is a Kubelwagen!
Oh and those models are looking great. Two observations: 1. Get rid of the bare metal showing through on the Warrior, we NEVER let bare metal show through our paint. Make it an undercoat of Olive paint instead, as all we did with our armour was paint over the Olive with desert tan when we were moving them to Iraq and Afghanistan and so on. 2. It need to be more "yellow". It looks a little washed now (I mean the desert colour). Our paint tends to be bit more vibrant than is shown, and smoother with less bumps, but those are fairly simple things to fix if you have the .psd lying around for it. It's all coming along nicely now! Keep it up. |
2005-10-17, 15:37 | #24 |
Join Date: Sep 2005
Posts: 145
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Wow, you guys are very talented. The day PR 1.0 comes out is going to be quite a day. The renders are absolutely beautiful! Keep it up, we await 0.2!
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2005-10-17, 17:45 | #25 |
Join Date: Oct 2005
Posts: 118
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I applaud all the efforts that the development team is putting into PRMM. I'll finally have a reason to play Battlefield 2 again (because it's just been collecting dust since Version 1.03 came out).
My sincere thanks go to the team of Project Reality. |
2005-10-21, 21:28 | #26 |
Join Date: Oct 2005
Posts: 226
Location: Rhineland Palatinate, Germany
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I hope that the main gun isn't stabalised like on the real Warrior.
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2005-11-07, 04:30 | #27 |
Join Date: Nov 2004
Posts: 232
Location: Canada
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well havnt been here in a while. Just noticed what youve done to my challenger Even for such a small pic it's looking great. I miss working with you guys :P Keep up the good work!
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2005-11-10, 20:36 | #29 |
Join Date: Aug 2005
Posts: 396
Location: Montreal, Canada
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What are the characteristics of the Challenger II going to be compared to the Abrams? Will it be tougher/weaker, faster/slower etc?
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2005-11-10, 21:31 | #30 |
Join Date: Apr 2005
Posts: 574
Location: Ye Olde England
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Well, if it's realistic (which is the idea) it'll be tougher, more accurate, have a longer range main gun (not that that matters on the small BF2 maps mind) and will be ever so slightly slower (I believe it's something like 5kph slower than the Abrams, but then they do have jet turbine engines running on aviation fuel whilst the CR2 uses diesel most of the time).
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news, warrior |
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