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Old 2008-10-09, 19:07   #21
CodeRedFox
Retired PR Developer

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Well if I keep to the real area (very few trees) the maps running at 90 FPS for me. And thats with new statics that have no LOD's. But its way to early to be doing FPS test.

I have new images but cant get to them right now.



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2008-10-09, 19:09   #22
black-wolf
Default Re: [Map] Feyzabad, Afghanistan [WIP]

Im still happy I upgraded my gfx card.
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Old 2008-10-09, 19:14   #23
Polka
Default Re: [Map] Feyzabad, Afghanistan [WIP]

Awesome seal of approval required.
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Old 2008-10-09, 19:17   #24
hall0

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Nice looking map.
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Old 2008-10-09, 19:18   #25
Farks

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Epic muddafukking win!
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Old 2008-10-09, 19:22   #26
LtSoucy
Supporting Member

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

great job like normal. It looks like Rhino needs to watch out, the redfox is coming!


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Old 2008-10-09, 19:26   #27
CodeRedFox
Retired PR Developer

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Stop it

Rhino and I have way different mapping views and skills. Its not a competition. In fact with out the wide range of mappers the levels would be boring and repetitive.

That and I dont want Rhino's job...dealing with me.



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2008-10-09, 19:26   #28
agentscar

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Hope U.S. ARMY get this..Must have Apache and Stryker!

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Old 2008-10-09, 19:27   #29
Scot
Supporting Member

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Rhino vs CodeRedFox.

The ultimate battle.


Nickbond can tag along too.



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Old 2008-10-09, 19:42   #30
Spec
Retired Moderator
Supporting Member

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

oh my...

That looks pretty badass, but my hardware is dying...

Wait with that till my next birthday, and i might have a PC that can handle that map o_O
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afghanistan, discontinued, feyzabad, map, wip

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