2009-07-16, 22:51 | #21 |
Join Date: Sep 2008
Posts: 4,483
Vietnam
Location: Leeds
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Re: Gazzthompson basic guide to cover .... with paint !!
I call this wack-a-mole. I crouch, I aim, I shoot them in the face when they pop up in the same exact position over and over again...
It is true though, and can be useful, though I find flanking and finding areas of defilade/enfilade to supress more effective than what is basically an exploit of the BF2 engine. My point being that you are better off re-positioning yourself than bobbing up and down in the same spot. |
2009-07-17, 00:03 | #22 |
Join Date: Feb 2009
Posts: 113
United States of America
Location: New York, New York
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Re: Gazzthompson basic guide to cover .... with paint !!
Great advice Gazz.
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2009-07-17, 00:43 | #23 | |
Join Date: Jan 2007
Posts: 8,000
United Kingdom
Location: norfolk
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Re: Gazzthompson basic guide to cover .... with paint !!
Quote:
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2009-07-17, 00:56 | #24 |
Join Date: Jan 2007
Posts: 1,110
Location: Fryslan
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Re: Gazzthompson basic guide to cover .... with paint !!
It just lets you find cover quicker then when you are lying prone somewhere when your being shot at. Better when your on the look out aswell, hit prone and your out of sight and free to move where ever.
Maybe shooting form building windows should be in here aswell, better to do this from 1 or 2 steps back from the window. |
2009-07-17, 16:36 | #25 |
Join Date: Sep 2008
Posts: 4,483
Vietnam
Location: Leeds
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Re: Gazzthompson basic guide to cover .... with paint !!
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2009-07-21, 13:38 | #26 |
Join Date: Dec 2008
Posts: 230
Slovenia
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Re: Gazzthompson basic guide to cover .... with paint !!
Yeah Nice guide, but u forget to paint shoting from Windows(not xp or vista), building windows, exactly like Epim3theus and flem615 write down. A lot of PR figters shot 10cm or even inside a wall,u must shot from window about 2-3m or more away, couse u give enemy smaler angle of target. Only enemy who is in your angle can see u not all on battlefield, but possible he is already dead.
Solute |
2009-07-27, 21:02 | #27 |
Join Date: Feb 2009
Posts: 10
United States of America
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Re: Gazzthompson basic guide to cover .... with paint !!
I thought I knew this stuff, then I realized I handle rooftop combat all wrong (High mortality rate when im on a building) D:
Nice guide, short, sweet, and very, very artistic |
2009-09-18, 00:47 | #28 |
Join Date: Feb 2009
Posts: 7,280
Sweden
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Re: Gazzthompson basic guide to cover .... with paint !!
Good job gaz, hopefully that picture will enlighten some people. Even if in the perfect world utilization of this little thing called logic should have made this incredibly obvious to everyone already.
One thing I'd like to add: Cover is cover as long as it stops bullets, you don't have to be touching it, in fact, that is the last thing you should do, because cover can be exploded and then what are you going to do? Nothing, thats what, cause you're dead! Another thing that happens when you get too close to cover is you expose your position, seeing muzzle flashes and weapon barrels becomes substantially easier when they're pointing out of windows or out from behind corners. Shadows are also a concern, but almost only when facing enemies with high to extreme awareness. (the kind of people who notice if the same car passes by their window twice in a row and in what timeframe, not because it's a red mitsubishi though. They remembered the license plate) In conclusion: The operator should stay as far away as possible from cover to increase his/her area of domination and decrease likelihood of detection. Also, consider the possibility that what you're using as cover may occasionally be on fire, covered with sharp sticks or the Ebola virus. This guy knows what I'm talking about. |
Last edited by Qaiex; 2009-09-18 at 01:00..
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2009-09-18, 15:09 | #29 |
Join Date: Jan 2009
Posts: 45
Canada
Location: the frozen part(s)
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Re: Gazzthompson basic guide to cover .... with paint !!
This is excellent advice. I often see people on roofs, prone, sniping, with their rifle sticking out two feet or more. These are generally noobs who haven't figured out that if they can see others when they do that, that they can be seen themselves...
This is all related to weaknesses in the Refractor 2 engine used by the BF series though. I remember the first few times playing Vanilla, thinking I was concealed in a building lying prone, only to have someone come up and stab me in the ankle because my feet were sticking through the wall. Ankle stabbers! Anyway, hopefully BF3 and PR2 will use an engine (C4?) that is more realistic in terms of physics and POV. Even Call Of Duty or MoH you can't go prone too close to a wall, rather than having your feet stick through. |
2009-09-21, 17:12 | #30 |
Join Date: Aug 2007
Posts: 123
Singapore
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Re: Gazzthompson basic guide to cover .... with paint !!
Is there still no deviation change when going from standing to crouching with all guns in 0.87 ? What is the difference in deviation between standing crouching, and going prone. For eg. will i have to wait longer in between shots if I am standing as compared to if I am prone for the shots to be accurate ?
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Tags |
basic, cover, gazzthompson, guide, paint |
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