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Old 2009-05-19, 22:10   #21
Razick
Default Re: Fireteams in .86

Quote:
Originally Posted by hiberNative View Post
mumble is such an annoying application. you're never sure who's saying what since you don't have on screen indicators and people always use the open channel way too much
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Old 2009-05-21, 21:11   #22
redman0123
Default Re: Fireteams in .86

In my thinking you may not want the medic with the LMG, since the LMG will attract A LOT OF ATTENTION and will be a main target for OpFor... you know cause they cant do ANYTHING while that LMG is on them!
Thats why I think it might not be the best idea to have your medic with the suppresion team. Although everyone is right when they say that a medic is useless as an assaulter because he has no grenades, sometimes no optics, and yeah... its easy to die assaulting too!

Personally I think I might try getting into the habbit of leading the flanking team and just tell my LMG crew to "stay put here! and shoot there!" and then I can look after my guys that are on the move a bit better. I'm curious to see how well this works...

Some food for thought...
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Old 2009-05-21, 21:19   #23
redman0123
Default Re: Fireteams in .86

Quote:
I'd ratehr have a rifleman with iron sights for suppresion, not tempting to wait for the amazing headshot, so they can only fire in the general area whichis what you want for supression.
Oh and thats actually a really good point. I notice this a lot! a whole squad will sit there not shooting because everyone is trying to be the l337 sniper and get that perfect headshot. It usually ends with someone running up and fragging most of the squad or mowing the squad down with some well placed fire (well placed because hes not being suppresed and his vision isnt blurred!)
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Old 2009-05-22, 01:43   #24
SkaterCrush
Default Re: Fireteams in .86

Quote:
Originally Posted by redman0123 View Post
In my thinking you may not want the medic with the LMG, since the LMG will attract A LOT OF ATTENTION and will be a main target for OpFor... you know cause they cant do ANYTHING while that LMG is on them!
That's exactly why you want your medic on the LMG. If you LMG goes down so does your squad.
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Old 2009-05-25, 00:25   #25
Gott
Banned
Default Re: Fireteams in .86

Quote:
Originally Posted by SkaterCrush View Post
That's exactly why you want your medic on the LMG. If you LMG goes down so does your squad.
yep, exactly, you want your medic to be useful, so put him, where the most shooting will be done.
your fireteam is trying to sneak somewhere, where they have a good shot at the other team and less people usually is a benefit when trying to be stealthy.
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Old 2009-06-25, 00:06   #26
baptist_christian
Default Re: Fireteams in .86

Quote:
Originally Posted by lucky14 View Post
Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.

Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed.
that would be nice if I could ever find a squad that smart
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Old 2009-06-25, 04:50   #27
Danger_6
Default Re: Fireteams in .86

i always find myself getting annoyed at pub players, when ever i ask them to place rapid fire on a target they always are slow on the uptake thus they end up becoming easy targets. whenever i begin a map i end up drilling it into their minds that when i ask for fire i mean you have to get down and fire. therefore i asign an order of march at main when the round begins. so when i get contacted i can ask for fire and grab a rifleman or specialist to follow me as i flank. as for squad asignment :1 me as sl 2: city maps specialist or open plains rflman optics 3:lat or grenadier 4: lmg 5: rflman optics 6; medic
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Old 2009-07-17, 00:21   #28
USA-Forever932
Default Re: Fireteams in .86

Good question, since we only have one medic now, you can't have a self sufficient fireteam anymore. Your medic needs to be protected, he needs to be at the rear so that you can have him around in case things go bad and you need to rescue your fireteam. Here is how I have set things up.
  • Fireteam (2) Suppression
    • The command element. ALways at the back, as soon as contact is declared, the squad leader places a marker in the general enemy direction. The squad should now provide suppressive fire on the element. In essence, the AR is covering, the squad leader is designating, and the medic is covering the rear. It is now up to the squad leader to decide the plan of action.
      • [Officer]Squad Leader (Front of this group) Leading the Supression team. Can also change to Combat Engineer to help with building.
      • [Automatic Rifle]Beside the Squad leader. Seeing what he sees, ready to deploy or provide fire on a Marker at a moment's notice.
      • [Medic ]Behind the Squad leader and the AR, watching the rear formation, ready to call out a flank attack or an ambush.
    [Fireteam (1) Rifles & Assault]
    • This group should always be ahead of the command fireteam. Traveling in a loose wedge formation, they keep the front of the squad protected. This squad must have a good pathfinder who is also a good tactical leader. It is to the squad leaders discretion to decide when the team will use supression and marksmanship to pick off enemy forces, or speed and stealth to flank and destroy them. The first strategy always uses line formations and the second takes advantage of columns and vees.
      • [Rifleman (point)] Leading the Charge. Ready to provide rapid fire or stealth. Quickly closing in on the enemy or using suppression to keep heads down.
      • [Rifleman (Left)] At the left side of the pointman, looking to the 9:00 - 11:00 of the squad. In combat, using suppression, marksmanship, speed and stealth to close in on the enemy element and destroy them.
      • [Rifleman (right)]At the right side of the pointman. Looking to the 1:00 - 3:00. Same as above.

I'm sure some other players will figure out some creative and effective (probably more effective) ways of doing this. However, this is the way that I have done it, and it has served me quite well for a long PR career. I hope that you can learn from this and become a better SL at using fireteams. Good Luck.
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Old 2009-07-21, 13:55   #29
Ca6e
Default Re: Fireteams in .86

Often in real life are Fireteams esential for destroying ambushes, flanking the enemy and falling back to safer position. Often u see that SL and medic dont shoot on enemy, couse SL is thinking of next tactical move,and medic are watching for metes if they are hit. If medic is shooting on enemy, and his mate is hit,he must stop shooting and go heal them, but then this enemy who was engaged by medic, have clear pass to flank u. or engaging your team mates. When i play medic i have only 1-7 kills(all from covering back and flanks), I never shoot at enemy on front unless i have to couse are all my mates down.
Solute
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Old 2009-07-22, 17:11   #30
UncleSmek
Default Re: Fireteams in .86

If its an infantry map you would want to have an AR shooting small bursts of fire each and every 4 second to keep the enemy well pinned down, the grenadier just shots 3 - 4 HE rounds while the officer, medic, rifleman and LAT runs behind the closest ridge to flank and voila! Every time i've tried that it works. Either the grenadier gets the enemy or they die of the flanking team. But now when the I only have one medic I tell the random guy to go what ever he wants aslong as its not sniper or any kit you do not approve of.
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