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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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2009-06-29, 01:12 | #21 |
Join Date: Oct 2008
Posts: 665
Angola
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
Well, i don't want to get in the middle of this little "fight', but i have some minor updates:
-Finished the main pattern (without any GREAT changes, just some touches) -Added new smooths, as Tonnie told me to do them again -Added my vertical grip UVmaps and textures I just need to know one thing before continue this wip, what kinda of sight you'll use on this?(Acog, aimpoint, etc...) Because i don't want to put camo in all of them, as my texture is based on a very contrast, i'll have a hell of a job to do that in all. Also, if i manage to do that, this faction will be the faction with the most big armory in the whole Project Reality. For what i have saw for now, we have: -1 version for the HK-417 -4 versions for the Glock 17 (3 non-official) -7 versions for the HK-416 (1 non-official) -8 versions for the AGs -2 versions for the M-72 (still in work) That gives to the faction 22 hand helded weapons. I think that is a GREAT armory.... |
2009-06-29, 01:18 | #22 |
Retired PR Developer
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
Keep up the good work mafia..
Jebus, you people have more weapons than kits.. make sure to keep it all optimised and try to share as many texture pallettes as possible. |
Personal Folio - http://www.studioash.net |
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2009-06-29, 09:17 | #23 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
Quote:
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2009-06-29, 15:15 | #24 |
Join Date: Jun 2007
Posts: 344
Norway
Location: Oslo
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
Wow, this is really going! great job mafia!
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2009-06-29, 18:08 | #25 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
why must i keep repeating this:
MAKE MAFIA [R-CON]!!! |
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2009-06-30, 02:10 | #26 |
Join Date: Jan 2007
Posts: 2,533
United States of America
Location: Portland, Oregon
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
May I suggest partially retracting the stock so that it does not clip into the player model in 3p? Most people won't notice, but it will make me the happiest man in my pants.
-REad |
2009-06-30, 02:18 | #27 |
Join Date: Mar 2007
Posts: 1,017
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
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2009-06-30, 06:02 | #28 |
Join Date: Jan 2007
Posts: 2,533
United States of America
Location: Portland, Oregon
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
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2009-06-30, 06:32 | #29 |
Retired PR Developer
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
You can reposition the weapon to not have it clip, but generally its much easier to export the 3p mesh with the stock partially collapsed or whatever.
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Personal Folio - http://www.studioash.net |
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2009-06-30, 14:21 | #30 |
Join Date: Oct 2008
Posts: 665
Angola
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Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories
Yeah, but the fullstock is always the best one....
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Tags |
acessories, ag3f2, camo, pattern, weaponag3f1 |
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