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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2012-08-15, 17:22   #21
chrisweb89
PR Server License Moderator
Default Re: hellfire missiles (Top Attack)

If it wouldn't be too much work, a Dev could always contact CAS 117( I think thats his name) ask if they can use the code, and then the only work is implementing the different weapons like daniel suggested, putting the code into all the choppers and testing it. I agree with the statements about it being useful, sure it wouldn't change anything on an open map, but a city map like muttrah you wouldn't be hitting buildings on your way to the target. Also this way compared to the traditional way allows you to engage infantry and non vehicles with top attack.
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Old 2012-08-15, 17:28   #22
Rhino
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Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by chrisweb89 View Post
If it wouldn't be too much work, a Dev could always contact CAS 117( I think thats his name) ask if they can use the code, and then the only work is implementing the different weapons like daniel suggested, putting the code into all the choppers and testing it. I agree with the statements about it being useful, sure it wouldn't change anything on an open map, but a city map like muttrah you wouldn't be hitting buildings on your way to the target. Also this way compared to the traditional way allows you to engage infantry and non vehicles with top attack.
The code itself doesn't look very complicated, just the barrels are aimed up 30degs (although I would possibly consider more than that + a few other code tweaks to the missile).

The problem is implementing the code over the entire range of choppers etc, takes some time to do that and fully test it etc and pretty much all the devs have their plates full with current tasks.

Also may be a little unfair to the Z-10 (and other attack helis) which in r/l has HJ-8 missiles (although act like hellfires ingame right now) which do not have top down attack, hell they are not even fire and forget.

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Old 2012-08-15, 19:49   #23
chrisweb89
PR Server License Moderator
Default Re: hellfire missiles (Top Attack)

We could just give all the choppers the same code, may not be realistic, and might take more time, but in the end it would be fair, and since its not the the choppers are that realistic anyways.

If more testers are needed there are plenty of capable players, hint hint.
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Old 2012-08-15, 20:13   #24
Rhino
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Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by chrisweb89 View Post
If more testers are needed there are plenty of capable players, hint hint.
Its more about developer testing than tester testing. When coding something the coder doing the coding, needs to test all his work himself to ensure its working right on its own, and its not CTDing etc otherwise no test builds would ever be functional

The testers do more thorough testing of every possible unforeseen issue they can think of and everything together, with multiple players to ensure there are not any hidden issues, but the testers can't do that if the test build doesn't load up or the weapon doesn't work anything remotely like it should

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Old 2012-08-16, 19:32   #25
Daniel
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Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by [R-DEV]Rhino View Post
... Also may be a little unfair to the Z-10 (and other attack helis) which in r/l has HJ-8 missiles (although act like hellfires ingame right now) which do not have top down attack, hell they are not even fire and forget.
So the Z-10 has to get fixed until 1.0 to have the same target mode (the gunner) as the TOW has!!!??? o_O
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Old 2012-08-16, 21:06   #26
40mmrain
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Default Re: hellfire missiles (Top Attack)

The gazelle ought to be the same way. I wouldnt be against that.

Sure the apache and havoc would be superior, but thats not really a problem, we can balance these things other ways, by say, giving the chinese an extra armour piece, or an AAV and not the other side one. It's more dynamic than just "make every side the same". Sure is vanilla in here like that.

Though if it's actually wireguided, then the thing might be forced to hover to fire in real life, which would be awkward as hell in game to perform .
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Old 2012-08-16, 22:22   #27
OriginalWarrior
Default Re: hellfire missiles (Top Attack)

The top attack may help the problem of the bomb/missles missing painted targets when the lazer sticks, but it sticks above the target. so any horizontal flying missle would fly right over it, but a top attack would potentially hit the target.
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Old 2012-08-17, 01:42   #28
Hunt3r
Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by Daniel View Post
So the Z-10 has to get fixed until 1.0 to have the same target mode (the gunner) as the TOW has!!!??? o_O
Let's not, because the stabilization code just doesn't work in BF2.
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Old 2012-08-17, 03:38   #29
Rhino
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Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by OriginalWarrior View Post
The top attack may help the problem of the bomb/missles missing painted targets when the lazer sticks, but it sticks above the target. so any horizontal flying missle would fly right over it, but a top attack would potentially hit the target.
Top down attack can't lock onto laser targets without the very unreliable system I mentioned above. If implemented it would most likely only be "TV Guided".

Quote:
Originally Posted by Hunt3r View Post
Let's not, because the stabilization code just doesn't work in BF2.
ye which is basically the reason why we haven't put it in, although we may look back on it when we implement the Z-9WA with HJ-8 missiles to see if we can get a good workable system but it will most likely end up being the same system the Z-10 uses.

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Old 2012-08-17, 04:03   #30
Hunt3r
Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by [R-DEV]Rhino View Post
ye which is basically the reason why we haven't put it in, although we may look back on it when we implement the Z-9WA with HJ-8 missiles to see if we can get a good workable system but it will most likely end up being the same system the Z-10 uses.
Yeah, just don't let it have LT mode.
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