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Czech Forces Discussion pertaining to the PR Czech Forces faction.

 
 
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Old 2009-11-02, 21:32   #21
Wilkinson
Default Re: MODEL: BVP-2

Quote:
Originally Posted by tr00p3r View Post
willkinson, i have 13000 tri cone, but i cant how it give down, how??????
Remove any unused/unhelpful Verticies
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Old 2009-11-03, 14:04   #22
tr00p3r
Default Re: MODEL: BVP-2

so i dont understand as it doing, i delete all vertexes on splasher and tri count go down from 13000 to 12200.. it is immposible so as i have 5000 tri count without it so as dont delete half my model... i dont understand it.. and one think.. i saw one model on this forum and have 14000 poly and 16800 tri count, can have so many polys and tri count?? why we cant have??
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Old 2009-11-03, 14:11   #23
DankE_SPB
Retired PR Developer

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Default Re: MODEL: BVP-2

iirc one of the most high poly models is Stormer AAV(British AA vehicle)
other APCs
Styker- ~6000 tris
BTR-60- ~8300 tris
Bradley- ~9600 tris
Quote:
it is immposible so as i have 5000 tri count without it so as dont delete half my model..
you have to find a compromise between details and tris, some stuff might be done with textures
post some wireframes so people around here can give you advices


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Old 2009-11-03, 17:43   #24
tr00p3r
Default Re: MODEL: BVP-2

ok, so i have 8305 count, ist ok, but not??
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Old 2009-11-03, 20:11   #25
Wilkinson
Default Re: MODEL: BVP-2

Quote:
Originally Posted by tr00p3r View Post
ok, so i have 8305 count, ist ok, but not??
Yes, this is perfect
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Old 2009-11-03, 20:52   #26
tr00p3r
Default Re: MODEL: BVP-2

ok, and tatra 815-7 have 7400 caunts, good too???
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Old 2009-11-03, 21:57   #27
Wilkinson
Default Re: MODEL: BVP-2

Yeah thats awesome

Edit:

tr00p3r what is your X-Fire or MSN
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Last edited by Wilkinson; 2009-11-03 at 22:26..
Old 2009-11-04, 07:38   #28
tr00p3r
Default Re: [Vehicle] BVP-2

ok, so i have icq, but i can download x fire and do my account
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Old 2009-11-04, 08:13   #29
motherdear
Retired PR Developer

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Default Re: [Vehicle] BVP-2

it does sound a bit high still for a blocky vehicle like this but we still need a wireframe to see if there is any stuff that can be taken down. also i noticed on the very front wheel you have modeled it, normally we have a round wheel and then we apply an alpha map to the area to make it look like it has it still.

but plz post a wire since we want to see that.

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Old 2009-11-04, 13:27   #30
tr00p3r
Default Re: [Vehicle] BVP-2

ok, here ist wire screenshot
Attached Thumbnails
BVP edges pred.jpg   BVP edges zad.jpg  
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