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Old 2010-02-05, 21:19   #21
usmcguy
Default Re: PR 0.9 single player

ok thanks for all the help everyone but does the fallujah west work on sp? thanks again!
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Old 2010-02-06, 06:33   #22
dA_mAkReB
Default Re: PR 0.9 single player

Quote:
Originally Posted by usmcguy View Post
ok thanks for all the help everyone but does the fallujah west work on sp? thanks again!
No it is not on sp yet
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Old 2010-02-06, 07:48   #23
Lan
Default Re: PR 0.9 single player

No fallujah isnt on singleplayer.
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Old 2010-02-06, 13:55   #24
Snazz
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Default Re: PR 0.9 single player

Quote:
Originally Posted by [R-DEV]Hans Martin Slayer View Post
Example Kashan Desert: The MP jets are in the hangars.
I know that but I see no point in even having SP jets, the bots rarely use them and are awful with them.

In online COOP matches all the SP jets are doing is giving some pilots a dogfighting edge and confusing the hell out of new players.
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Old 2010-02-06, 16:17   #25
Outlawz7
Retired PR Developer

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Default Re: PR 0.9 single player

Quote:
Originally Posted by Snazz View Post
I know that but I see no point in even having SP jets, the bots rarely use them and are awful with them.
That depends mostly on if the only palce to spawn at is the main base (and the spawn points next to SP jets) if the action is elsewhere, bots usually spawn there, but that doesn't mean they don't use them.
Also the reason why they're "awful" with them is because most servers run at lowest AI difficulty making the AI dumb on purpose. Try dog fighting or evading bombing runs at 70+ difficulty and then talk

The thing about confusing new players is true though, guess we should place the SP jets out of reach ie. opposite end of the base or something.

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Old 2010-02-06, 16:32   #26
Hans Martin Slayer
Retired PR Developer
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Default Re: PR 0.9 single player

Quote:
The thing about confusing new players is true though, guess we should place the SP jets out of reach ie. opposite end of the base or something.
That's defo a good point. Wouldn't be a problem if the dynamic statics idea would have worked.

But i've got another solution on the drawing board as well.
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Old 2010-02-07, 00:31   #27
NuclearBanane
Default Re: PR 0.9 single player

Quote:
Originally Posted by [R-DEV]AfterDune View Post
At this moment, it's this:


You can expect more maps with AI support in the future.
I'll be looking forward to some new ones.
BTW
i know this should be in suggestions but what about more air to air friendly maps planned?
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Old 2010-02-07, 17:56   #28
xXedixXx
Default Re: PR 0.9 single player

Wo0t. I've always loved PRSP for practicing with my friends before going into a PvP match. Its good to hear its being implemented now.
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Old 2010-02-08, 17:16   #29
drs79
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Default Re: PR 0.9 single player

Enjoying PRSP Coop on .9, i have noticed thought that once you deploy the TOW and then try and use it, you immediately CTD.

NYR
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Old 2010-02-09, 14:22   #30
orunes

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Default Re: PR 0.9 single player

Why are there less coop maps than in the previous version?
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