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Community Maps Maps created by PR community members. |
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2010-08-16, 13:45 | #21 | |
Retired PR Developer
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Re: [Map] Operation Hailstorm (4km) [WIP]
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I would rather have the PLA main where it is now even if it means moving everything around. | |
"Eight glorious sides and eight stunning angles!"
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2010-08-16, 13:48 | #22 |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: [Map] Operation Hailstorm (4km) [WIP]
If this is made good, beats barracuda by far.
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2010-08-16, 14:02 | #23 | |
Retired PR Developer
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Re: [Map] Operation Hailstorm (4km) [WIP]
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From a gameplay perspective it has the same disadvantages for the PLA side as it dose in r/l, hard to get to the main land from it and that will really slow up the game play a lot and make it much harder for the PLA to defend from attack. So ye I would stick the PLA Main on the main land but its up to you | |
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2010-08-16, 15:05 | #24 |
Join Date: Jun 2009
Posts: 1,681
Latvia
Location: Riga
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Re: [Map] Operation Hailstorm (4km) [WIP]
It would be cool if you added the thunder effects and rain. Then map would be perfect.
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2010-08-16, 16:15 | #25 |
Join Date: Feb 2009
Posts: 1,458
Australia
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Re: [Map] Operation Hailstorm (4km) [WIP]
I agree with Rhino, it'd be best to put the carrier in the open ocean in the SW and have the small island as an objective. You can make it a heavily fortified position with temporary rally points at the start of the match.
I think the most ideal spot for the PLA main would be the NE corner (option 1), it allows more objectives elsewhere whilst still giving the PLA ground forces easy access to defend them. The PLA team can use the bridge to go south instead of just west and use boats to go around the coast. |
2010-08-16, 16:18 | #26 |
Join Date: Nov 2008
Posts: 1,579
Ireland
Location: dublin
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Re: [Map] Operation Hailstorm (4km) [WIP]
Really nice so far i love island assallts and the jungle theme.
Also good to see more maps for the chinese |
2010-08-16, 19:52 | #27 |
Join Date: Dec 2005
Posts: 1,243
Croatia
Location: Found Devils home lets see what inside =3. . . OMG
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Re: [Map] Operation Hailstorm (4km) [WIP]
Damn it, i really got hyped try out the map and say what i think about it but sadly i was getting the memory crash thingy and after that crash without a error, too bad =/
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2010-08-16, 21:09 | #28 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: [Map] Operation Hailstorm (4km) [WIP]
I just tested you map and I can say that I LAG. The map is ok for a jet, big enough but when you get near the island with any flying asset it's really LAGGY. You need to kill some undergrowth and overgrowth. Flat terrain is ok, look all the other maps you dont need undergrowth everywhere and remove alot of undergrowth near the shore and trees. Make more beachs.
My specs : Intel Core 2 Duo CPU E6550 2.33 GHz 2GB RAM NVDIA GEforce 8500 GT Considering that alot of player have about the same specs, it will really be unplayable. Maybe its just on my computer but I don't lag on all other maps |
2010-08-16, 21:54 | #29 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Map] Operation Hailstorm (4km) [WIP]
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CPU - Fine but could be overclocked RAM - 2GB? Double that at least for PR Graphics - 8500GT... blaugh. Time for an upgrade to a gaming graphics card | |
2010-08-16, 22:09 | #30 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: [Map] Operation Hailstorm (4km) [WIP]
Eeeh. PR is not 2010, I mean the graphics dont go up each time a new version is up. Bf2 is 2005 and as I said I run all the maps without problems and have medium-high graphics. Dont forget that my CPU is 4.66 GHZ. Dont have any problem with my RAM and GC. I run STALKER SoC with dynamics light and good shadows without problems. PR is not a challenge for me. And if I had the money I would update it for sure
I'm generally around 40FPS on PR but on this map I fell to like 20FPS when I'm flying near the Island. |
Tags |
4km, hailstorm, map, operation, wip |
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