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Old 2010-11-18, 13:23   #21
Glimmerman
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Default Re: Dutch Forces: Raid at Dawn

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Originally Posted by Kain888 View Post
1km aas map?
A 1km AAS map that feels like a 2km AAS map

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Old 2010-11-18, 13:40   #22
AfterDune
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Default Re: Dutch Forces: Raid at Dawn

Yeah, it may seem small if you think about it, but we're trying to make use of every part of the map. And there aren't many vehicles available, so you'll walk 99% of the time .

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Old 2010-11-18, 14:06   #23
Tarranauha200

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Default Re: Dutch Forces: Raid at Dawn

Can`t wait to sit on hills next to those valleys looking down on the road where IED is. Their convoy cames, you press button and after 2 sec you hear awesome distant explosion sound and after while you see smoke clearing. Vehicles blown up, INF running away. Sniper and PKM next to you start fire. INF down at valley tries to shoot you but they dont succeed. You see them going down by PKM and sniper.

sry for little offtopic.
Awesome map.
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Old 2010-11-18, 14:43   #24
Kain888
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Default Re: Dutch Forces: Raid at Dawn

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Originally Posted by [R-DEV]AfterDune View Post
Yeah, it may seem small if you think about it, but we're trying to make use of every part of the map. And there aren't many vehicles available, so you'll walk 99% of the time .
Ok, that sounds promising, you bought me.

I just hope it won't be another team deathmatch with little tactical opportunities like Asad Khal, but from what you have written I guess you are aware of 1km limitations.
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Old 2010-11-18, 15:13   #25
Foxxy

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Default Re: Dutch Forces: Raid at Dawn

fantastic map! i cannot wait for the faction
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Old 2010-11-18, 15:20   #26
Glimmerman
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Default Re: Dutch Forces: Raid at Dawn

Quote:
Originally Posted by Kain888 View Post
Ok, that sounds promising, you bought me.

I just hope it won't be another team deathmatch with little tactical opportunities like Asad Khal, but from what you have written I guess you are aware of 1km limitations.
In Asad Khal when the IDF caps the compound in SEthe whole fight is concentrated around the flags around the bridges, these are choke points that makes it a Deathmatch if both sides are pushing hard.

On this map the whole terrain is open for INF and more or less for vehicles, in the special AAS mode you dont know where the enemy is comming from so its a totally diffrent gameplay.

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Old 2010-11-18, 15:24   #27
Kain888
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Default Re: Dutch Forces: Raid at Dawn

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Originally Posted by [R-COM]Glimmerman View Post
In Asad Khal when the IDF caps the compound in SEthe whole fight is concentrated around the flags around the bridges, these are choke points that makes it a Deathmatch if both sides are pushing hard.
True and they can spawn easily and main and come to the middle of map in 1-2 minutes of walking which makes it even more deathmatchish, because killing enemy means nothing.

Quote:
Originally Posted by [R-COM]Glimmerman View Post
On this map the whole terrain is open for INF and more or less for vehicles, in the special AAS mode you dont know where the enemy is comming from so its a totally diffrent gameplay.
Nice to hear. Would like to see that in practice.
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Old 2010-11-18, 15:44   #28
AfterDune
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Default Re: Dutch Forces: Raid at Dawn

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Originally Posted by Kain888 View Post
Nice to hear. Would like to see that in practice.
That makes two of us . It's a bit experimental.

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Old 2010-11-18, 16:05   #29
Wakain
Default Re: Dutch Forces: Raid at Dawn

it's nice to see the dutchfor are introducing some more changes on the gameplay department
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Old 2010-11-18, 16:05   #30
1stLt.Grizzly
Default Re: Dutch Forces: Raid at Dawn

new i hope you wait whit release and go try to get a week sound recoreding like they did whit britian army, because then we are the most beautyful army that is in project reality we have REALY everything.
but looks good and i cant wait
HOORAH
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