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26 Oct 2024, 00:00:00 (PRT)
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Old 2011-02-07, 00:15   #21
HMARS

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Default Re: Inf, Fobs and Supply need Cover

Just a video might be nice... maybe we could have a video and put a link to it in the installer.
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Old 2011-02-07, 14:31   #22
ChallengerCC
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Default Re: Inf, Fobs and Supply need Cover

Quote:
Originally Posted by drtaru View Post
Tip, find a server that requires teamwork, TacticalGamer comes to mind, FOBS are constantly being built on every round, so dont tell me no one builds anymore.
FOB?s gave to mutch points at all! 1k points for what? lol. Taking a flagg and fight throu "thousend" of enemys gave 200 or so LOL OMG ROFL.

FOB?s destroy the value of units, because of quick respawn. My opinion is to reduce the FOB?s to max 2 and increase the range to flaggs and caches. They destroy tacticle movement, teamwork and importance of transport.
The only supports solo players and action kiddis.

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Old 2011-02-07, 15:53   #23
Stoickk

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Default Re: Inf, Fobs and Supply need Cover

FOB's are critical to control of a battlespace, and are invaluable to an insurgent team especially, which does not have access to traditional logistics. Properly positioned and set up FOB's are a huge asset for any team, and support everyone.
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