project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Mapping
22 Aug 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Reply
 
Thread Tools Display Modes
Old 2011-01-17, 06:52   #21
pleym
PR:BF2 Developer

pleym's Avatar
Default Re: [MAP] Rajantie 2km

Quote:
Originally Posted by dtacs View Post
I'd have to ask you for a source on that. What differs in its swimming capability compared to the Croatian or Swedish versions?
The main reason is probably because they are uparmoured, that make them to heavy and not good in water, but better on land. You have many variants of the Patria same with the sisu norway/finnland etc use.. The norwegian sisus that are in use in afghanistan are uparmoured, but some of the still have propllers but wont have the same floating ability as the original one
"Increasing the veight on some thing, but keeping the physical size will result in a decrease of the floating ablity.. "

Quote:
Wikipedia:
The AMV is offered in three main variants: a basic platform, a high roof platform and a heavy weapon platform.

* The AMV basic platform includes APC, IFV, C2, ambulance, reconnaissance, mortar carrier, FCV, ATGM and MGS vehicles. Basic platform can also be provided as an extended Basic L platform with increased internal volume.
* The AMV high roof platform features a larger and higher rear compartment which allows more space-requiring work to be done inside the vehicle. The AMV SP is suitable for e.g. C3, large ambulance and workshop vehicles.
* The AMV heavy weapon platform features stronger structure enabling heavy weapon systems e.g. Patria AMOS 120 mm mortar turret or Mobile Gun System

National variants

* The Finnish variant.
* The Polish variant KTO Rosomak is slightly scaled down armour and weightwise to allow amphibious capabilitys and air-transportation by a C-130 Hercules transport plane. This idea was dropped after analyses of the 2003 Iraq war, and vehicles sent to Afghanistan were equipped with applique armour.
* The South African 'Badger' variant, equipped with an underfloor armour package from Land Mobility Technologies (LMT) and Denel Land Systems's Modular Combat Turret (MCT). Offered in Section, Fire Support, Mortar, Command and Missile sub-variants.
* The Croatian variant.
* The UAE variant, is slightly lengthened (0.4 m longer) to allow fitting of the spacier BMP-3 turret and the same amount of soldiers as the original AMV model.
* The Slovenian variant, named Svarun.
Patria AMV - Wikipedia, the free encyclopedia


PR:BF2 Mapper
pleym is offline
Last edited by pleym; 2011-01-17 at 06:58..
Reply With Quote
Old 2011-01-17, 07:09   #22
Hulabi
Supporting Member

Hulabi's Avatar
Default Re: [MAP] Rajantie 2km

Ninja'd by Pleym.
Hulabi is offline Reply With Quote
Old 2011-01-17, 07:14   #23
dtacs
Supporting Member

dtacs's Avatar
Default Re: [MAP] Rajantie 2km

Interesting. So with the FDF will it be instituted as the Stryker class APC considering its the same thing but with some more armor?
dtacs is offline Reply With Quote
Old 2011-01-17, 07:18   #24
Hulabi
Supporting Member

Hulabi's Avatar
Default Re: [MAP] Rajantie 2km

Pretty much, yeah. We are also considering AMOS mortar system on it, but it might be a little overpowered
Hulabi is offline Reply With Quote
Old 2011-01-17, 07:18   #25
ShockUnitBlack
Default Re: [MAP] Rajantie 2km

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
the 47k limit is not a performance limit
if you have more than 47k OG Objects your northern 8 LM Patches wont render OG Shadows
Couldn't you hypothetically combine three or four trees into a single entity and circumvent the limit?
ShockUnitBlack is offline Reply With Quote
Old 2011-01-17, 08:23   #26
VapoMan
Retired PR Developer

VapoMan's Avatar
Default Re: [MAP] Rajantie 2km

Quote:
Originally Posted by ShockUnitBlack View Post
Couldn't you hypothetically combine three or four trees into a single entity and circumvent the limit?
It does work but this creates a problem that the trees need to be close together, otherwise if they're on a slope or uneven terrain some of the trees will be floating or in the ground, unless you want them to be on a ridiculous angle.

See here:

"Eight glorious sides and eight stunning angles!"
VapoMan is offline Reply With Quote
Old 2011-01-17, 12:53   #27
Hulabi
Supporting Member

Hulabi's Avatar
Default Re: [MAP] Rajantie 2km

Quote:
Originally Posted by VapoMan View Post
It does work but this creates a problem that the trees need to be close together, otherwise if they're on a slope or uneven terrain some of the trees will be floating or in the ground, unless you want them to be on a ridiculous angle.

See here:
Would the trees have one single collision mesh, or 3 separate ones? I guess what im trying to ask is if you'd be able to shoot and walk inbetween them?
Hulabi is offline Reply With Quote
Old 2011-01-17, 12:56   #28
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [MAP] Rajantie 2km

every tree would have its own collision mesh but Vapo described the problem pretty well with his picture


Amok@ndy is offline Reply With Quote
Old 2011-01-17, 13:21   #29
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [MAP] Rajantie 2km

I'm curious how you did the colormap.

Outlawz7 is offline Reply With Quote
Old 2011-01-17, 13:35   #30
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [MAP] Rajantie 2km

I guess he used photoshop and a satelite image


Amok@ndy is offline Reply With Quote
Reply


Tags
2km, fdf, map, rajantie, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 21:23.