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PR Highlights Highlights of what work the Devs are currently working on

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Old 2011-02-26, 14:34   #21
myles
Default Re: The Chinese are coming

Good Job keep it up!
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Old 2011-02-26, 14:52   #22
samogon100500
Default Re: The Chinese are coming

New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?
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Old 2011-02-26, 14:55   #23
motherdear
Retired PR Developer

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Default Re: The Chinese are coming

Quote:
Originally Posted by samogon100500 View Post
New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?
All in due time my russian comrade.
The marskman rifle is in the works, but it doesn't share any parts with the other rifles, so was left out this time around. We have people working on it currently though, and in terms of infantry equipment, be patient. We are not giving the chinese their biggest update of all time without doing it properly

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Old 2011-02-26, 14:57   #24
ebevan91
Default Re: The Chinese are coming

OMG the LMG finally has a scope! (It's never had one before...has it?)

Nice work!
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Old 2011-02-26, 16:03   #25
Ghost Wolfe
Default Re: The Chinese are coming

Very, very nice...can't wait to use it in game!
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Old 2011-02-26, 16:06   #26
dtacs
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Default Re: The Chinese are coming

Quote:
Originally Posted by [R-DEV]Rhino View Post
What you need to understand is this update isn't just about adding more details to the weapons and brining them up to the specs they are in real life, its also about optimization.

Currently we are using lots of different QBZs, that being a mixture of the vBF2 ones and the PR ones, with the QBZ-95 rifles being the PR ones, using high rez textures etc and the QBB + QBZ-95B both being vBF2 weapons, with there own textures. As such we had basically 3 sets of the same weapon, all using there own unique texture sheets which isn't very good for performance when you can have them all using the same textures and as a result, having to load less textures into the memory and having less draw calls to be fed though your CPU and that your GPU needs to process. Not to mention the new QBB and QBZ-95B textures being much higher rez than the vBF2 textures (but the same rez as the normal QBZ-95 textures where before). There has also been lots of other optimizations done to these weapons which in a few months time I hope to go into more detail about once they have been fully tested and somewhat implemented.



The fact is you don't, which is part of the other optimizations I just mentioned but this increase in detail is about the 1st person weapons, which your holding in your hands and is front of your face the whole entire time so you will easily be able to see the difference in detail very easily.

As such, this update is not only adding more details to the rifles (which you will notice when you are holding the rifles) its also very much about increasing FPS and as such, its about killing two birds with one stone.
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?

Also will new animations have to be done or can the current ones be 'ported over' per se.
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Old 2011-02-26, 16:14   #27
DankE_SPB
Retired PR Developer

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Default Re: The Chinese are coming

Quote:
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?
This alone might have no visible impact at all, but a lot of small fixes like this should make a difference.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2011-02-26, 16:21   #28
Hauteclocque
Retired PR Developer

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Default Re: The Chinese are coming

Quote:
Originally Posted by dtacs View Post
Also will new animations have to be done or can the current ones be 'ported over' per se.
Well I guess some animations may need to be tweaked since the iron sights will be different for some weapons. Shouldn't be a huge work fortunately.

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Old 2011-02-26, 16:26   #29
Nebsif
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Default Re: The Chinese are coming

Quote:
Originally Posted by samogon100500 View Post
New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?
Yar most chinese stuff are vBF2, except the rifles and the VN3 which is why theyre so boring to play imo.

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Old 2011-02-26, 16:30   #30
Rhino
Retired PR Developer
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Default Re: The Chinese are coming

Quote:
Originally Posted by dtacs View Post
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?
well this change alone will have around about an increase of 1fps (which sounds less than it really is since that's quite a significant increase for just one set of weapons), possibly more for some users but as Danke said, this change alone will not fix all our performance problems, as it all comes down to lots of little optimizations to really make a huge difference.

The most significant differences this change alone will make is clients will not have to use up so much of there ram when loading a PLA map, which this change will probably make the difference between some players crashing on map load or not.

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