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Thread Tools | Display Modes |
2017-05-26, 18:19 | #331 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Yes, I used.
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2017-05-27, 00:56 | #333 |
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I exported the static from your scene and got the same issue. Noticed that whatever changes I made to UV, it'd export the same UVs over and over. Only fix I found is to clear all UV channels and reUV.
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2017-05-27, 11:27 | #334 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
Ok, but how to clear all UV channels? "reset UVWs" button doesnt works
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2017-05-27, 19:34 | #335 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I tried use UVW clear modifier it has delete only UV channel 1, pls tell me how to clear all UV
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2017-05-27, 20:19 | #336 |
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)
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2017-06-27, 22:46 | #337 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
hi, may someone send me some totorial about Animation's export ??
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2017-06-28, 11:55 | #339 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [Faction Concept] IS force (daesh, TROSI etc)
I would just like to understand how to export, to start
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2017-11-07, 01:57 | #340 |
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)
exporting plane
Making a plane for BF2/2142 - Battlefield SinglePlayer Forum search other tutorials in these forums: http://www.bfeditor.org/forums/index...ity-tutorials/ |
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Tags |
concept, daesh, faction, force, trosi |
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