project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
07 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2017-05-26, 18:19   #331
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Yes, I used.
CaptMiller is offline Reply With Quote
Old 2017-05-26, 19:32   #332
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

PM me the scene, don't want to keep guessing.

Outlawz7 is offline Reply With Quote
Old 2017-05-27, 00:56   #333
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

I exported the static from your scene and got the same issue. Noticed that whatever changes I made to UV, it'd export the same UVs over and over. Only fix I found is to clear all UV channels and reUV.

Outlawz7 is offline Reply With Quote
Old 2017-05-27, 11:27   #334
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Ok, but how to clear all UV channels? "reset UVWs" button doesnt works
CaptMiller is offline Reply With Quote
Old 2017-05-27, 19:34   #335
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

I tried use UVW clear modifier it has delete only UV channel 1, pls tell me how to clear all UV
CaptMiller is offline Reply With Quote
Old 2017-05-27, 20:19   #336
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

https://knowledge.autodesk.com/suppo...FB43D-htm.html

https://knowledge.autodesk.com/suppo...DCB05-htm.html

Outlawz7 is offline Reply With Quote
Old 2017-06-27, 22:46   #337
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

hi, may someone send me some totorial about Animation's export ??
CaptMiller is offline Reply With Quote
Old 2017-06-28, 00:02   #338
Rabbit
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by CaptMiller View Post
hi, may someone send me some totorial about Animation's export ??
Hes interested in doing rpg 29
Rabbit is offline Reply With Quote
Old 2017-06-28, 11:55   #339
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

I would just like to understand how to export, to start
CaptMiller is offline Reply With Quote
Old 2017-11-07, 01:57   #340
Hokunin
Retired PR Developer

Hokunin's Avatar
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

exporting plane
Making a plane for BF2/2142 - Battlefield SinglePlayer Forum

search other tutorials in these forums:
http://www.bfeditor.org/forums/index...ity-tutorials/

Hokunin is offline Reply With Quote
Reply


Tags
concept, daesh, faction, force, trosi

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:26.