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Old 2011-05-01, 21:46   #371
sparks50
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Default Re: [Map] Karez Offensive (4km) [WIP]

I love this map, massive, good view distance, but still plenty of terrain for infantry to hide behind. Great for 100+ battles.

Also: bouncing dead or wounded bodies. Hilarious, but I wonder what is causing it. Our squadleader became mighty hard to revive when hes body flew over the land like a oversized grasshopper on speed.
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Old 2011-05-01, 22:27   #372
Mora
Default Re: [Map] Karez Offensive (4km) [WIP]

The main bases are too small if you ask me. There are only 2 helipads and 4 hueys. Could do with some room. Also possibly put a supply crate near the helipads so that people who spawned in can get their kits and dont need to walk all the way back to the vehicle depot.

Other than that it could do with some flags and vegetation but you already knew that.
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Old 2011-05-01, 23:00   #373
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Vegetation yes. Personally i hate flags. But thats just me:P Ill see if i can put some down.


Xact Wicca is The Joker. That is all.
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Old 2011-05-08, 17:58   #374
Doc.Pock
Default Re: [Map] Karez Offensive (4km) [WIP]

just do 2 diffrent versions of the map? one with flags... otherwise nice
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Old 2011-05-09, 23:08   #375
Stealthgato
Default Re: [Map] Karez Offensive (4km) [WIP]

Yeah, mainbases need a revision. More helipads (and not glued to eachother preferrably), repair station should be marked on the map and closer to the spawn point.
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Old 2011-07-17, 20:02   #376
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Turn Helipads upside down
Replace rocks v2
Sand Ripple Textures

Quote:
Originally Posted by [R-DEV]Rudd
http://www.bfeditor.org/forums/index...howtopic=10002

go to editor folder, open objectlight.con replace everything in that with this

Code:
rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1

endIf
rerun BF2_tpaint, your terrain changes need to be consistent with your terrain changes

http://img707.imageshack.us/img707/7796/wiccastuff.jpg

play with these settings, the general settings let you set the low detail texture settings which lets you make it look alot nicer


Xact Wicca is The Joker. That is all.
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Old 2011-07-20, 02:19   #377
Wilkinson
Default Re: [Map] Karez Offensive (4km) [WIP]

I'd run this. Except my gaming computer died.
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Old 2011-07-30, 13:20   #378
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Moved both mains.

Changed the Objecligmaps.con


Xact Wicca is The Joker. That is all.
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Old 2011-07-30, 15:02   #379
AK47 WARRIOR
Default Re: [Map] Karez Offensive (4km) [WIP]

Wicca when will you release the map it' taking to long ?
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Old 2011-07-30, 15:26   #380
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Ill get it ready as soon as possible mate


Xact Wicca is The Joker. That is all.
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4km, afghanistan, karez, map, northern, offensive, wip

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