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Old 2020-10-07, 20:56   #31
TAp04eK
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by SShadowFox View Post
This sounds a lot like a problem that the Devs have no way of solving, so why complain here? Do you want the Devs to force servers to play maps that don't run often? Do you want Devs to somehow force people to play realistically? Devs can't mod the community.

If this bothers you so much, you're free to apply for a server license and run it however you want.
They have tools, but its looks like they dont want to.
Forcing server to play maplists sounds great, there was one server in 2011-13, ONLY maplist's and no1 was complaining. now we play maps that admin want's or people that close to admins. for example i haven't seen Masirah on any server even EU, why? and dont tell cuz its shit map, i can say same on other maps, specially about ww2 ones.
I dont want them to FORCE someone to play realistically, i want them to allow that.
Where did you see gun shooting in legs when you aimfor the head? distance is 10 meters.
Or aiming for like forever in order to get normal "spread".
But yeah, joke's like : Player's are hardcoded - are alway's here.

Alon, kama mapot osaftem ba shanim a ahronim? mibhinati klum
be kesher le gb2cod - lema? im esh PR, be ezrathem mesahkim kmo cod.
Ze nora meahzev lirot - otha one be tzora kazot.
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Last edited by TAp04eK; 2020-10-07 at 21:02..
Old 2020-10-07, 22:02   #32
Rabbit
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by AlonTavor View Post
gb2cod
I mean there are much better/realistic ways on dealing with weapon handling in PR.
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Old 2020-10-08, 00:02   #33
robert357

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Default Re: PR:BF2 v1.6.3.0 Changelog

In my opinion PR has always been more like role playing shooter than hyper realistic. Tbh this is why I like it more than most of the harcore sim/semi-sim shooters.
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Old 2020-10-08, 11:37   #34
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by robert357 View Post
In my opinion PR has always been more like role playing shooter than hyper realistic. Tbh this is why I like it more than most of the harcore sim/semi-sim shooters.
Badnews... PR is going the way you like the less

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2020-10-08, 12:47   #35
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Please ignore Danesh, he's been having an emotional breakdown recently.
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Old 2020-10-08, 13:07   #36
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by AlonTavor View Post
recently
Since 1.3 that is

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-10-08, 13:55   #37
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by AlonTavor View Post
Please ignore Danesh, he's been having an emotional breakdown recently.
You and your friends nerfed the game so much that it affected me psychologically.

"Short" list of what affected me deeply:
- Minimap removed from armor vehicles.
- No more sprinting after getting revived with a patche
- Blood effect when getting hit removed
- Jet/Heli physics mucho broken (it was "ok" on v1.3.9)
- AA super OP for jets (it was "ok" on v1.3.9)
- Deviation increase (now if you are fully deviated and deploy your ar for example, you got 1~2s of deviation again + you cant use enemy kits that is deployed because the time the deviation is gone, you get black screen)
- Chat moved to the top left (now you lose lot of intel because your eyes are focused on the center of your screen and you cant keep looking at the top of the screen to read all the time because you are going to die or miss opportunity to kill something)

+ other things that made the game really worse/broken
- scopes removed from bijar
- yamalia winter very bad. (why not keep both yamalias?!)
- way less nades from GL kit
- assets removed from maps

+ lof of other small things (list is big) that cant remember right now and i dont like posting big messages

Its a shame that every every cool/usefull stuff devs add/do with the game, 10 things gets nerfed/removed :'(

Quote:
Originally Posted by Suchar View Post
Since 1.3 that is
You wrong, since 1.4. Go nerf more please.

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2020-10-18, 16:26   #38
PatrickLA_CA
Supporting Member

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Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by Danesh_italiano View Post
- Blood effect when getting hit removed
- Jet/Heli physics mucho broken (it was "ok" on v1.3.9)
- AA super OP for jets (it was "ok" on v1.3.9)

- scopes removed from bijar
- yamalia winter very bad. (why not keep both yamalias?!)
- way less nades from GL kit
These things I 100% agree with, CAS used to be fun, but not in 1.3, more like a few years ago I don't remember the exact version things went to shit for me.

The other things on your list sound like things that shouldn't have been in PR in the first place.

In-game: Cobra-PR
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Old 2020-10-30, 09:01   #39
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.3.0 Changelog

PR:BF2 v1.6.3.3 Changelog (2020/10/30)
-----------------------
General:
  • Added option to adjust the weapon selection menu hide delay. Default is set to 1 second. (Video -> Weapon menu hide delay).
  • Added option to disable LOD switching for vegetation. (Graphics -> Advanced -> Increase vegetation LOD)
  • Added option to disable LOD switching for terrain. (Graphics -> Advanced -> Increase terrain LOD)
  • Updated terrain to switch LOD later on all settings.
  • Updated thermals
    • Fixed water being too hot.
    • Fixed sand terrain being too cold.
    • Fixed static terrain shadows showing in thermals.
    • Updated vehicle wrecks to be colder.
    • Updated soldiers to be slightly colder.
    • Updated kit geometries to be colder.
  • Updated network action buffer to reduce input delay by up to two ticks.
  • Updated networking to send more updates per packet.
  • Updated audio settings
    • Improved quality on Medium setting.
    • Increased maximum amount of sounds that can play at once in High and Ultra.
    • Players previously using High will now use quality Medium.
  • Updated commander to require officer kit to place markers.


Weapons:
  • Fixed animation issue with Mini Beryl.
  • Updated weapon switch deviation to apply jump deviation instead of movement deviation. This settles faster.
  • Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.


Vehicles:
  • Added one more passenger seat to Warrior.
  • Fixed Spandrel turret getting de-synced from camera.
  • Fixed Stormer flipping too easily.
  • Fixed ZSL-92 coax and smokelauncher getting disabled when damaged.
  • Fixed all Huey variants having a tendency to dive nose down at high speed.


Levels:
  • Operation Barracuda
    • Added PLA Marines.

  • Ras el Masri
    • Added AAS64: PLA vs IDF.
    • Fixed some wall gaps and floaters. Added ladders to seawall stairs near TV station.

  • Kafr Halab
    • Fixed MEC not having UAV.
    • AAS/INS64: Added Shilka to Militia. Replaced one support technical with logistics technical.
    • AAS32: Replaced T-72S1 with T-72S. Replaced Boragh with BTR-60.

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Mats391; 2020-10-30 at 10:00..
Old 2020-10-30, 09:49   #40
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.3.0 Changelog

We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.

Edit: The issue has been resolved. Just restart PR to have the Update finish correctly.

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Mats391; 2020-10-30 at 10:32..
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