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2020-10-10, 20:29 | #31 |
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Re: Project Reality v1.6.3 Update details & Devcast
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2020-10-10, 21:03 | #32 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Project Reality v1.6.3 Update details & Devcast
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2020-10-10, 21:14 | #33 |
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Re: Project Reality v1.6.3 Update details & Devcast
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2020-10-11, 07:55 | #34 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Project Reality v1.6.3 Update details & Devcast
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2020-10-11, 12:04 | #35 |
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Re: Project Reality v1.6.3 Update details & Devcast
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2020-10-26, 21:21 | #36 |
Join Date: Apr 2017
Posts: 73
Burundi
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Re: Project Reality v1.6.3 Update details & Devcast
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2020-10-29, 17:41 | #37 |
Join Date: Dec 2016
Posts: 25
United States of America
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Re: Project Reality v1.6.3 Update details & Devcast
I recently arrived back home from army training as an infantryman and I can say for certain that some of the weapons, although aesthetically pleasing, shoot nowhere near to what they are actually like to shoot but I have to blame the game engine on that. There is no sight alignment sway like a figure 8 when trying to steady your aim and yes even when we were absolutely sure our aim was on point we still missed targets out on the range. We blamed the pop-up targets computer for not registering the hits but who knows for sure. In my opinion, though it is entirely way too easy to hit targets in PR and the damage needs to be increased due mainly to compensate for latency issues like lag and such. I have an amazing computer set up but when I shoot someone point-blank or duck around a corner to avoid being shot and it's clear in reality I would be the winner. In the game, I duck behind cover and still get killed by the guy shooting after I am behind the wall. Also, when up close with the enemy and split seconds matter I am killed first when I clearly shot my weapon and hit the other player first I end up dying. It's not perfect but due to current circumstance with the number of DEVS and limited by the game engine its still an awesome game and I play it way more then SQUAD
P.S. I've been playing PR since v0.9 and I have to say its come a long way and please if you could incorporate a way to decide on how area attack is delivered such as an option to drop arty barrage or a JDAM like the old area attack that would be soooo sick!!!! better yet just create a Moab. |
2020-10-29, 21:58 | #38 | ||
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Project Reality v1.6.3 Update details & Devcast
Quote:
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2020-10-30, 10:51 | #39 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: Project Reality v1.6.3 Update details & Devcast
Not to mention sometimes there is some kind desync or something so you can get "shot", see blood etc. but this hasn't been registered so you're perfectly fine.
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2020-11-21, 02:00 | #40 |
Join Date: Nov 2020
Posts: 2
United States of America
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Re: Project Reality v1.6.3 Update details & Devcast
I really appreciatethe mod!
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