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Community Tasks Want to help? Find tasks needing to be completed here. |
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2016-10-29, 10:07 | #31 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: Turkish Armed Forces - Community Tasks
3 parts of fast video tutorial how to start mapping, very useful
https://www.youtube.com/watch?v=UCed...kMWXhQ&index=5 https://www.youtube.com/watch?v=vVE1...kMWXhQ&index=4 https://www.youtube.com/watch?v=LAa3...kMWXhQ&index=3 |
2016-10-29, 13:42 | #32 |
Join Date: Feb 2014
Posts: 47
Turkey
Location: İstanbul
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Re: Turkish Armed Forces - Community Tasks
What if I offer you to help us (if you can find free time from your IS mod)?
Or we can make TAF vs ISIS maps... |
2016-10-30, 01:14 | #33 | |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: Turkish Armed Forces - Community Tasks
Quote:
Also one guy in our Discord making Deir-ez-Zor 2km, I ask him about you | |
2016-11-21, 19:37 | #34 |
Join Date: Feb 2014
Posts: 47
Turkey
Location: İstanbul
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Re: Turkish Armed Forces - Community Tasks
Update;
1- Cobra has been finally completed. Here are some rendered images of current model; and one pic from 3DS Max viewport; 2- ACV-15 body model (WIP); |
2016-11-22, 08:17 | #35 |
Join Date: Nov 2015
Posts: 628
India
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Re: Turkish Armed Forces - Community Tasks
Looks good!
But devs may say the jeep has very high tris. |
2016-11-22, 20:59 | #36 |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: Turkish Armed Forces - Community Tasks
Actually that's quite okay, f.e. vn-3 has 7.8k, lots depends on lods through.
Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality |
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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2016-11-23, 18:25 | #37 |
Join Date: Feb 2014
Posts: 47
Turkey
Location: İstanbul
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Re: Turkish Armed Forces - Community Tasks
I'll do something about that. The model has such that polygon with 1st person view, it'll be much and much smaller without it and after a check.
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2016-11-23, 18:56 | #38 | |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: Turkish Armed Forces - Community Tasks
Quote:
3p models usually dont need well detailed 1p interior unless they're quite open vehicles. Again taking vn-3 as example here Although even for 3p there's quite a lot of details i'd say :P | |
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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2016-11-24, 08:03 | #39 |
Join Date: Feb 2014
Posts: 47
Turkey
Location: İstanbul
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Re: Turkish Armed Forces - Community Tasks
The ACV-15 is ready in record time (2.5 days)! I'll work on the tower later.
Now, I'll work for optimize them and prepare their lod's |
2016-11-24, 08:12 | #40 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Turkish Armed Forces - Community Tasks
I wouldn't start on LODs before UV and perhaps even textures are completed
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Tags |
armed, community, forces, tasks, turkish |
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