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Old 2011-01-12, 19:52   #31
Engineer

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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Quote:
Originally Posted by samogon100500 View Post
Will be nice to see CV9040 with 40mm Bofors.Thats bat that you don't use thats,thats can be really make your faction unique.
Then you are going to be disappointed.


By the way, the whole quality of FDF stuff you have managed to build so far has surprised me. Keep up the good work.

For creating something "unique", I'd think thats more about maps and goal of gameplay, rather than gear we are using. Every faction here has pretty much the same tools, when you click left mouse button it shoots... So its just the way how they are represented.
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Last edited by Engineer; 2011-01-12 at 19:58..
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Old 2011-01-12, 22:14   #32
Von_Gnome
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

But the Norwegian faction is using a cv90 (or atleast making one) so it wouldn't be unique, right?
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Old 2011-01-13, 23:55   #33
Bellator
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

I was almost driven over by one these beasts.
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Old 2011-03-17, 14:11   #34
J.F.Leusch69
Retired PR Developer

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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

make sure to scale the 50cal mount to the latest scaled model, contact haute for that.
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Old 2011-12-08, 20:27   #35
ukkis
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Hello! o/

I figured I might as well update this thread too

So what I've done since my last update is that I actually paid a visit to The Armour Museum in Parola to see the actual apc only to find out my model was not too accurate. You could say I wasn't happy with the situation and took as many photos as I could and then drove back home to do some more or less radical changes to the model and to make completely new uvw:s and then retexture it all again!













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Old 2011-12-08, 21:08   #36
Mehta
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

I just love the textures
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Old 2011-12-08, 23:46   #37
Antol
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

KTO Rosomak? Anyway, holy Fcking goooooood model and texture
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Old 2011-12-08, 23:50   #38
Hauteclocque
Retired PR Developer

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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Pretty nice work !

The texture is really better than the previous one. Pretty good worn effect.

Will the RWS turret be seperated from the rest of the UVmaps ?

Seems it could be used for other vehicles.

Looking at the tricount in the last pic, have you already made the LODs ?

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Old 2011-12-09, 08:45   #39
lucky.BOY
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

A piece of art.

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Old 2011-12-09, 11:42   #40
Rudd
Retired PR Developer
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Quote:
So what I've done since my last update is that I actually paid a visit to The Armour Museum in Parola to see the actual apc only to find out my model was not too accurate. You could say I wasn't happy with the situation and took as many photos as I could and then drove back home to do some more or less radical changes to the model and to make completely new uvw:s and then retexture it all again!
thats dedication mate +1 respect


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