2012-08-24, 18:52 | #31 |
PR:BF2 Developer
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Re: [Weapon] UKM-2000P
Absolutely solid work so far mate.
To cut some tris, I would get rid of the spring inside and just texture it on as its only going to be seen briefly in reloads. Also on the ammo box, the rings on the side facing away from the player can be got rid off as you wont see them. Some other small bits you could optimize but imo its looking fine so far. 10k with the scope is fine imo. Just make sure you follow this for the 3p, this essential for good performance. https://www.realitymod.com/forum/f18...d-weapons.html |
Last edited by Tim270; 2012-08-24 at 19:08..
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2012-08-24, 21:54 | #32 |
Join Date: Jun 2012
Posts: 26
Poland
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Re: [Weapon] UKM-2000P
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2012-08-24, 22:53 | #33 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Weapon] UKM-2000P
Looks ace
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2012-08-25, 09:25 | #34 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: [Weapon] UKM-2000P
Sad because of old, detailed gun, but still looks fantastic. Waiting for skin.
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2012-08-25, 12:11 | #35 |
Retired PR Developer
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Re: [Weapon] UKM-2000P
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2012-12-04, 12:00 | #36 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [Weapon] UKM-2000P
Hi, I've updated MTO's UKM-2000P, this is our new version: p3d.in - UKM-2000
9733 tris. It's the model without scope and rail, rail is WIP. |
2012-12-04, 19:25 | #37 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: [Weapon] UKM-2000P
Even with large optimizaton it looks so nice
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2012-12-04, 21:26 | #38 | |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Weapon] UKM-2000P
Looks great!
Bolts on the right side have flipped normals, just check it out with backface occlusion and you'll see You might want to try and bake the spring into a flat plane, see how that looks, would spare quite a few tris. Also: Quote:
Also you have some unvisible polygons, on the back of the barrel, on the string and on some cylinders (they are all inside the model). | |
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2012-12-04, 21:47 | #39 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [Weapon] UKM-2000P
Thanks lucky. I was hoping that you will fine some errors in the model. Nowadays I'm a little too tired to find out all issues, especially when I work not on my models.
I'll fix the flipped faces, I see it and I was expecting that it will be flipped (but I forgot to fix it before uploading). I think I will leave spring the way it is. As for bullets, I have to wait for 1.0 release. Where you noticed the unvisible polygons, I see the one at the back of the barrel, but where are the others? |
2012-12-04, 22:18 | #40 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Weapon] UKM-2000P
I will post with pictures in a day or two. Are you sure you cant get them bullets from the team now?
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Tags |
ukm2000p, weapon, weaponukm2000p, wip, wippl |
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