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Community Maps Maps created by PR community members. |
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2014-09-11, 12:05 | #31 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
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But if someone who knows how to do it wants to either help me with it or explain how to do it I might be able to. | |
2014-09-11, 12:13 | #32 |
Join Date: Apr 2007
Posts: 2,069
Europe
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Re: [Map] Op.Sapphire(4km) [WIP]
It looks nice. It would even better in my opinion with at least one big beach, for that tropical feeling, like on barracuda. I love the beach
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2014-09-11, 12:36 | #33 | |
Join Date: Aug 2013
Posts: 728
United States of America
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Re: [Map] Op.Sapphire(4km) [WIP]
Quote:
On a serious note, copy. I'm sure if you find the right people you will receive enough instructional help or hands-on assistance. Who knows. Hopefully someone shows up. And don't worry if you can't do it. This is still awesome. | |
2014-09-11, 12:47 | #34 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Quote:
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2014-09-11, 16:05 | #35 |
Join Date: Aug 2013
Posts: 728
United States of America
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Re: [Map] Op.Sapphire(4km) [WIP]
No pressure man! You're doing great with everything.
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2014-09-11, 18:54 | #36 |
Join Date: Jun 2012
Posts: 717
Cape Verde
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Re: [Map] Op.Sapphire(4km) [WIP]
Map looks awesome, actually makes me think of Somalian pirates with the container ship and ARF on it. As far as the vehicle setup goes it sounds pretty promising, personally I think having no APC's or very few APC's is a good move as vehicles should mostly be limited to quick transportation and light fire support (ie. 50.cal technical, motorbikes and boats) and I can already see APC's just slaughtering the ARF from the safety of another island. Either way it'll be interesting to see how the island hopping gameplay turns out as its never been done before and I'm really looking forward to this one.
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2014-09-11, 22:58 | #37 |
Join Date: Aug 2013
Posts: 728
United States of America
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Re: [Map] Op.Sapphire(4km) [WIP]
Undergoing some testing now, Bluedrake wants to make a little video about it. Really cool concept.
imgur Album |
2014-09-12, 05:47 | #38 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
I'm glad you like it, but I would wait until it's finished before making a video. It will probably be done in 2-3 days I just need to know how you want me to set up the vehicles for AAS32 and how to set up the custom scenario layer.
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2014-09-12, 15:22 | #39 |
Join Date: Aug 2013
Posts: 728
United States of America
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Re: [Map] Op.Sapphire(4km) [WIP]
Is it possible to put a bunch of little birds on the marine ship (LHA/LHD)? If so have 2 Trans and 2 CAS, an AAV and 4 rhibs in the bay. Two are mk12 and two are 50 cal.
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2014-09-12, 15:59 | #40 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Yeah, but can you tell me more detailed? Is it for AAS32 or do you want me to add these to AAS64? who gets the AAV? And which bay? I can only find one kind of rhib with mg, I don't know how to change the weapons.
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Tags |
4km, map, opsapphire, opsapphire4km, sapphire, wip |
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