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Community Maps Maps created by PR community members. |
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2017-10-17, 20:40 | #31 |
Join Date: Oct 2012
Posts: 1,280
Yugoslavia
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Re: [Map] Farah (2km) [WIP]
I would guess that splines are only a thing in the editor, once the texture is baked, its baked.
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2017-10-17, 20:49 | #32 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [Map] Farah (2km) [WIP]
Textures dont get baked. Roads are 3D meshes floating a tiny bit above terain levell. You can actually see this when loading in a map and look at the edges of the road.
D.J. |
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2017-10-18, 00:23 | #34 |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: [Map] Farah (2km) [WIP]
So I'm in the clear?
Would be nice to start adding some extra detail now! |
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2017-10-18, 00:29 | #35 |
Retired PR Developer
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Re: [Map] Farah (2km) [WIP]
Performance wise should be fine.
One thing to note however is that when the roads are baked into the colourmap, they are often slightly off from the actual spline, especially for thin lines. Note the white/yellow markings around the docks in muttrah and you will probably notice that the white on the terrain is a bit off from the white road markings etc. Hopefully shouldn't be an issue here but may cause a few small problems, but you could potentially get around that here by temp deleting your roads just before saving complied terrain textures so they don't get baked in and since they are grey like the roads, they won't get missed from not being baked. |
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2017-10-18, 12:01 | #36 | |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: [Map] Farah (2km) [WIP]
Quote:
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2017-10-23, 14:39 | #38 |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: [Map] Farah (2km) [WIP]
I learn't a lot more about the editor today. I've spent many hundreds of hours pain staking making silly mistakes and doing tedious things which I didn't know could be avoided quiet simply.
Dind't know there was a terrain grid snap feature, did not know you could change the anchor point for all objects. Did not know you could snap to objects whilst dragging around a static mesh. If there are any useful uncommon tutorials (like the rubber mating tutorial which actually informs you about road fading) please post them here for me to see. I thought I see it all but I was wrong! |
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2017-10-24, 09:19 | #39 |
Join Date: Oct 2007
Posts: 578
United Kingdom
Location: Abu Dhabi
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Re: [Map] Farah (2km) [WIP]
Looking good! But yeah need to get the OP images back.
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2021-11-13, 20:02 | #40 |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: [Map] Farah (2km) [WIP]
So I have tried copying over the Water.com file from one map to my map but the water is still just one colour. Is that because I need to have at least one Envprobe placed?
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