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PR Highlights Highlights of what work the Devs are currently working on |
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2015-04-10, 17:11 | #31 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: PR:WW2 Mini-Update #3
I think this has been discussed like a billion times in the FH2 thread.
But basically, what use do FH2 have from our m16 models and animations? |
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2015-04-11, 07:32 | #33 |
Join Date: Dec 2012
Posts: 492
Brazil
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Re: PR:WW2 Mini-Update #3
i would like to see the BAR new animations because you know... its painfully slow in the beta.
ok i know its heavy as fuck but he dont need to draw and reload like he is on a firing range and there is no war happen over hes head and there is a freaking Jerry right in front of him with a K98 aiming on his head. |
2015-04-11, 09:49 | #36 |
Join Date: Aug 2013
Posts: 105
Sweden
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Re: PR:WW2 Mini-Update #3
Love these updates you're giving us, keep em coming
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2015-04-11, 10:22 | #37 |
Join Date: Dec 2012
Posts: 492
Brazil
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Re: PR:WW2 Mini-Update #3
hell yeah, good to hear that.
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2015-04-12, 08:35 | #38 |
Join Date: Dec 2012
Posts: 492
Brazil
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Re: PR:WW2 Mini-Update #3
the M1 carbine does not seems a bit to big?
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2015-04-12, 09:08 | #39 |
Join Date: Mar 2013
Posts: 173
Iran
Location: Tehran
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Re: PR:WW2 Mini-Update #3
Good job but I don't like MP40 , M1 Thompson and M1 Carbine new looks; particularly in first person view, they are huge and clumsy on screen. previous versions were good and proper ( I think there is no need to change ). Personally I didn't see any flaw in previous versions.
M1 Garand's grenade launcher is excellent and beautiful. I hope I will not see this much amount of recoil for SMGs (9mm and .45). I appreciate all efforts and I hope we'll see battlefield soon. |
2015-04-12, 11:27 | #40 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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They are exactly the same size I know this cause we had to re-use the old animations so for that everything has to match 1/1.
There was indeed nothing wrong with the old ones except being visually much worse then some of our other weapons. |
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