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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2008-05-03, 02:31 | #31 | |
Join Date: May 2006
Posts: 1,467
Australia
Location: Perth
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Really the only feasible suggestion for solving this (amongst other problems) is to dump the BF2 engine and migrate into BF2142. In 2142 you it is very easy to incorporate deviation added after going prone, thus solving the prone spam issue. You can also incorporate weapon sway without much hassle at all. I suspect they also fixed the finite resupply issue in it too. | |
2008-05-03, 02:58 | #32 | ||
Registered User
Join Date: Mar 2007
Posts: 1,056
United States of America
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In hindsight, I never should have posted this idea until all the coding was smoothed out. | ||
2008-05-03, 03:21 | #33 | |
Join Date: May 2006
Posts: 1,467
Australia
Location: Perth
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Quote:
Here is the scenario. I see a guy say 25m+, he sees me. We can't hit each other while moving because of this huge deviation we have after moving so we both stop. We want to maximise the chance of hitting the other person and minimise the chance of getting hit ourselves so we both go prone. By going prone, in effect, we reduce the time it takes for the movement deviation to reach a point where we a guaranteed a hit compared to the time it takes in a standing position after moving. How can you you say it is not feasible if it solves a number of problems which are intrinsically impossible to solve with the tools at hand? BF2142 is based upon BF2's engine. A very large amount of the coding is exactly the same. I'd wager that the models and animations can be ported almost effortlessly across. The problem's will arise whenever there is a new feature set which is not in BF2. Also the sheer amount of content which needs to be ported would be problematic. | |
2008-05-03, 04:03 | #34 |
Join Date: Jun 2006
Posts: 168
Canada
Location: Perth, Western Australia
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Right on the money, stop screwing with my shooting ability. Prone spam is in the game until we get a new engine just deal with it.
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2008-05-03, 04:18 | #35 |
Join Date: Dec 2007
Posts: 397
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I would like to see it myself under these conditions. Can you keep us updated on the testing of it through some videos so we can actually see for ourselves what we could possibly have to get used to?
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2008-05-03, 04:36 | #36 |
Registered User
Join Date: Mar 2007
Posts: 1,600
Tunisia
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I wonder if we can increase the number of players in 2142? I wonder...
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2008-05-03, 06:11 | #37 |
Join Date: Dec 2007
Posts: 397
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2008-05-03, 06:35 | #38 | |
Registered User
Join Date: Mar 2007
Posts: 1,056
United States of America
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Quote:
I'd rather see a game where position and teamwork is rewarded more than the guy who can move his mouse faster than everyone else. Besides, we're only talking about a 1 second delay... enough time for the stationary player to accurately shoot the running rambo balls to the wall prone diving player. Is that so horrible? | |
2008-05-03, 06:43 | #39 |
Retired PR Developer
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This would be unrealistic, soldiers are taught to fire on the move to provide self cover or suppress while moving forward.
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2008-05-03, 07:17 | #40 |
Join Date: Sep 2006
Posts: 327
Location: Rijeka, Croatia
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I cannot judge things that i haven't seen yet but from my current point of view on that idea, I can assume, as Masaq, that this change would have major impact right to close urban combat, and there is no more space for further restrictions!
If the price for that is to tolerate prone diving, OK for me. |
Tags |
100%, eliminate, move or shoot, prone, sacrifice, spam |
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