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Old 2007-12-11, 15:28   #31
<1sk>Headshot
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Awesome work.
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Old 2007-12-11, 21:30   #32
Swe_Olsson
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Rhino, if only you knew how much i would give to exchange braincells with you !
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Old 2007-12-11, 22:02   #33
AfterDune
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I really like this new effect. These things make PR even better! I can only imagine the sound (noise) of a river or waterfall, blocking other sounds, making you not aware of the enemy, sneaking up on you...

I love it!

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Old 2007-12-12, 00:59   #34
meatmasher
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is there anyway you can make the rapids effect be able to carry a person downstream with the rapid not a very fast movement but one that is noticable
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Old 2007-12-12, 09:07   #35
Rhino
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Quote:
Originally Posted by meatmasher View Post
is there anyway you can make the rapids effect be able to carry a person downstream with the rapid not a very fast movement but one that is noticable
read the first post

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Old 2007-12-12, 11:58   #36
PARAMEDIC.CA
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well done! this will be a nice effect to add to many of your future maps.

Paramedic
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Old 2007-12-12, 12:06   #37
Rhino
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none of my planned future maps will need it I dont think

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Old 2007-12-12, 19:45   #38
Rhino
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new version of the video, featuring a little white water rafting


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Old 2007-12-12, 19:48   #39
Outlawz7
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I take, the rapids a re a static object, as you can't have more than one water level in Bf2 maps? The effect and water are overlapping on some spots as well

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Old 2007-12-12, 20:01   #40
Rhino
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the river is a waterplane, like the waterplanes on fushe pass, draon valley etc.

the effect is "overlapping", which is acturly just offset cos if you had them dead on each other all you would get is the 2 meshes flickering though each other which looks really crappy.

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effect, effects, final, rapids, river

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