2007-12-11, 15:28 | #31 |
Join Date: May 2007
Posts: 893
United Kingdom
Location: Edinburgh
|
Awesome work.
|
2007-12-11, 21:30 | #32 |
Join Date: Apr 2007
Posts: 1,029
Sweden
Location: Sweden
|
Rhino, if only you knew how much i would give to exchange braincells with you !
|
2007-12-11, 22:02 | #33 |
Retired PR Developer
|
I really like this new effect. These things make PR even better! I can only imagine the sound (noise) of a river or waterfall, blocking other sounds, making you not aware of the enemy, sneaking up on you... I love it! |
|
|
2007-12-12, 00:59 | #34 |
Join Date: Sep 2007
Posts: 9
|
is there anyway you can make the rapids effect be able to carry a person downstream with the rapid not a very fast movement but one that is noticable
|
2007-12-12, 09:07 | #35 |
Retired PR Developer
|
|
|
|
2007-12-12, 20:01 | #40 |
Retired PR Developer
|
the river is a waterplane, like the waterplanes on fushe pass, draon valley etc.
the effect is "overlapping", which is acturly just offset cos if you had them dead on each other all you would get is the 2 meshes flickering though each other which looks really crappy. |
|
|
Tags |
effect, effects, final, rapids, river |
|
|