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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2009-11-09, 09:16   #31
Glimmerman
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Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

We allready have 3 Afghan maps in the making so to make it a little more unique we also want to do this.

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Old 2009-11-09, 11:22   #32
NyteMyre

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Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

Don't forget the ANWB Paddenstoelen.
Mentioned in the other thread


and I don't know if it's really dutch, but these things?

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Old 2009-11-09, 11:42   #33
Durkie

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Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

I should go for something like this



I think it is more Dutch and fits the Brabantse landscape more than a windmill park
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Old 2009-11-09, 12:11   #34
Jarhead[NL]
Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

First finish the Afghan maps and the Dutch Forces and then think about Europe maps...
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Old 2009-11-09, 15:35   #35
Glimmerman
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Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

What do you think we are working on the past 2 years

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Old 2009-11-09, 18:37   #36
Jarhead[NL]
Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

Europe maps....
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Old 2009-11-09, 19:50   #37
Glimmerman
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Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

Ahem:

https://www.realitymod.com/forum/f35...n-1km-wip.html

https://www.realitymod.com/forum/f35...n-4km-wip.html

https://www.realitymod.com/forum/f35...t-2km-wip.html

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Old 2009-11-09, 20:46   #38
KingLorre
Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

Quote:
Originally Posted by Jarhead[NL] View Post
Europe maps....
Mate seriously, by the time the Uruzgan map is done the dutch will have one of the most epic insurgency maps. so stop raining on the parade already.
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Old 2009-11-10, 12:38   #39
sylent/shooter
Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

hey, if anyone feels like the need to port statics. Bf1942 still has that church, Port it into 3dsMax or whatever and change the poly count, to a higher count and the way it's built and you got a template. Although I forget how to bring them over to Bf2......
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Old 2009-11-10, 16:09   #40
Priby
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Default Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]

Quote:
Originally Posted by sylent/shooter View Post
hey, if anyone feels like the need to port statics. Bf1942 still has that church, Port it into 3dsMax or whatever and change the poly count, to a higher count and the way it's built and you got a template. Although I forget how to bring them over to Bf2......
You cant just take content from another game There are copyrights and stuff.

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