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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2010-06-30, 21:45   #31
gkelly

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Default Re: [Texture]Player skins

why medics dont use eotech too?
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Old 2010-07-01, 11:06   #32
NemeanHavoc
Default Re: [Texture]Player skins

Quote:
Originally Posted by Wakain View Post
woodland or jungle? I really like the plain weirdness of our 3 color jungle pattern

I expect our dpm woodland, looking forward to seeing them, thank for the heads up!

It will look something like this!
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Old 2010-07-06, 23:33   #33
Kill001

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Default Re: [Texture]Player skins

hawt

that backpack looks like it weighs a ton
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Old 2010-07-14, 17:54   #34
Wakain
Default Re: [Texture]Player skins

Quote:
Originally Posted by NemeanHavoc View Post

It will look something like this!
lol awesome, was on holiday for a couple of weeks so I probably missed it but where did this pic come from? or is this your private collection?
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Old 2010-07-14, 18:10   #35
Durkie

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Default Re: [Texture]Player skins

they come from the PR Daf Hyves
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Old 2010-07-14, 20:18   #36
Wakain
Default Re: [Texture]Player skins

Quote:
Originally Posted by Durkie View Post
they come from the PR Daf Hyves
great I'll take a look then, thank you
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Old 2010-07-14, 22:14   #37
AfterDune
Retired PR Developer
Supporting Member

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Default Re: [Texture]Player skins

Looks awesome!!

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Old 2010-07-15, 01:07   #38
Zulnex
Supporting Member

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Default Re: [Texture]Player skins

They look awesome indeed. Keep up the excellent work.


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Old 2010-08-25, 18:25   #39
Kill001

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Default Re: [Texture]Player skins

Quote:
Originally Posted by NemeanHavoc View Post

It will look something like this!
I forgot to ask but does the backpack have hitbox? Will the playermodel flinch if the backpack is shot?

kinda curious, sorry
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Old 2010-08-25, 19:56   #40
Wakain
Default Re: [Texture]Player skins

I believe it's just the regular officer(ex-bf2-support)backpack, not an entirely new hot kit-geometry item, so I guess it works the same as with normal officers
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