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Modding Tutorials Information and tutorials related to modding BF2. |
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2012-04-29, 16:21 | #31 |
Retired PR Developer
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Re: [Tutorial]Recreating Map's Editor Files
I has an idea...could you rename the original map's folder, and try loading the map again in the editor - perhaps a file is still pointing to the old files (maybe the .mat?) and that is resulting in this strangeness; just a thought.
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2012-05-20, 03:31 | #32 | |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Tutorial]Recreating Map's Editor Files
Quote:
Btw, I used Photoshop CS5 and Outlawz used CS3 so maybe that caused the issue, or maybe since the first link went down Outlawz uploaded an old/incorrect script the second time. In any case, a new script is needed. I would upload mine but I don't know how to make it save files to the right spot. I had to manually copy mine over after it was done. | |
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2012-05-20, 04:45 | #33 |
Join Date: Jun 2009
Posts: 1,722
New Zealand
Location: Auckland
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Re: [Tutorial]Recreating Map's Editor Files
can u upload your updated/new script? Please
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2012-05-30, 16:26 | #34 |
Join Date: May 2012
Posts: 1
Brazil
Location: S?o Paulo / SP
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Re: [Tutorial]Recreating Map's Editor Files
Nice tutorial!
Can you upload to us? |
2013-01-23, 13:41 | #36 | |
Join Date: Mar 2009
Posts: 943
Denmark
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Re: [Tutorial]Recreating Map's Editor Files
Did the black line issue get resolved? I tryed this "new" action script and Im still having black lines how is the manual way again?
edit: Quote:
Edit2: using woody's Texture Viewer it tells me that the dds files from "detailmaps" are "format 16bit- R5G6B5 size 256x256 mipmap1/1" after i run the action script in photoshop (im using CS5) it changes to the same except its now size 256x512 size..... shoudnt it be 512x512 ? Im not sure that the settings in the dds save dialogue is correct, and i wonder what they should be or if somone has a profile I can use that is correct. Furthermore the action script dosent seem to have any effect on the dds save dialogue so it will save-as with the previous used dds settings, which means i guess i have to set them properly to get this to work. Problem Solved ! see below | |
Last edited by Gracler; 2013-01-24 at 01:34..
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2013-01-23, 20:35 | #37 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Tutorial]Recreating Map's Editor Files
It's probably best to create your own script. It's fairly easy to do so, and then you can have it save the files in the correct format and in whatever location you prefer. As for format, it should be 32-bit A8R8G8B8 512x512 and 1 mipmap.
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2013-01-24, 01:26 | #38 |
Join Date: Mar 2009
Posts: 943
Denmark
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Solved!!
There is apparently nothing wrong with the script what I did to resolve my problem was!
The main problem was that I had checked "Use Existing MIP maps" which gave me a 256x512 format |
2016-05-06, 15:44 | #39 |
Join Date: Aug 2014
Posts: 64
Croatia
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Re: Recreating Map's Editor Files
Plz
I downloaded salvagecolordetail and I have PS2.So I opened rar file and in it was something that I just extracted(in tut it says install?) to Ps2/Presets/Actions (note I needed to create this actions folder). After I started proces I came to " and select the SalvageColorDetail action set and under actions" in batch. But there wasnt this to select. I dont know how to activate/install this salvagecolordetail as there is not exe in downloaded |
2022-04-27, 03:14 | #40 |
BSS Developer
Join Date: May 2006
Posts: 222
United States of America
Location: Dayton Ohio USA
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Re: Recreating Map's Editor Files
Any chance of getting the salvagecolordetail.atn updated for ps2019?
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RETIRED
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Tags |
editor, files, map, recreating, tutorialrecreating |
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