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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-04-25, 16:15 | #31 |
Join Date: Feb 2007
Posts: 2,432
United Kingdom
Location: Yeovilton, UK
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Re: Critical Open Tasks
Good god zonda brilliant work so far and at some pace too!
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vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl " Arte et Marte |
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2012-04-25, 16:42 | #32 |
Retired PR Developer
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Re: Critical Open Tasks
Nice stuff Zonda.
Just one thing: when rendering on a flat background, use a gray/dark-gray background instead of using a completely white or black background. It makes it easier to see the colours and details of the object. |
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2012-04-25, 23:22 | #33 |
Retired PR Developer
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Re: Critical Open Tasks
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2012-04-25, 23:52 | #34 |
Retired PR Developer
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Re: Critical Open Tasks
I personally like the Gradient bg for a render, than just a plain colour but ye, main point is either totally black or white bg makes it much harder to see the object. But tbh, best to show off the textures in the BF2 Editor if you can, or better yet, ingame as you've been doing so we can get the best feel for them
Gradient bg: http://img260.imageshack.us/img260/5033/19804843.jpg |
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2012-04-26, 02:51 | #35 |
Join Date: Jun 2009
Posts: 143
New Zealand
Location: Hamilton
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Re: Critical Open Tasks
Thanks for the good words guys
Will render on a gradient background Only reason I do it in Max, is because I can just save the file over the previous one, and it automatically updates it. Also, the BF2 editor only seems to render the textures in low quality |
Last edited by ZondaX15; 2012-04-26 at 03:16..
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2012-04-26, 03:24 | #36 |
Join Date: Jun 2009
Posts: 143
New Zealand
Location: Hamilton
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Re: Critical Open Tasks
One L2A2 frag, as requested. I'm running out of things to texture :P |
2012-04-26, 03:45 | #37 |
Retired PR Developer
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Re: Critical Open Tasks
The Argentine player textures?
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2012-04-26, 03:54 | #38 |
Join Date: Jun 2009
Posts: 143
New Zealand
Location: Hamilton
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Re: Critical Open Tasks
Oh right :P
Just started on the Gazelle, I spose I'll put it to the side for now Edit: Actually, I might pass on the player textures. Last time I tried for the NZDF, they failed miserably. |
Last edited by ZondaX15; 2012-04-26 at 04:08..
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2012-04-26, 04:37 | #39 |
Retired PR Developer
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Re: Critical Open Tasks
Nice work!
Ye, Argentine player textures are pretty critical so if you could have a go that would be really good since at the moment, don't have anyone lined up for them Gazelle I'm not sure if I'm going to use, pretty unlikely tbh but would be good to have |
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2012-04-26, 05:08 | #40 |
Join Date: Jun 2009
Posts: 143
New Zealand
Location: Hamilton
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Re: Critical Open Tasks
Ok, I'll give it a shot, but I can't promise anything.
What existing skin should I re-do? Or are they all the same? Also, there seems to be a serious lack of references of Argentine infantry on the internet. Any chance of some refs? Another question, whats happening about kit geoms? Don't recall seeing anything in the design plan that suggested anything |
Tags |
critical, open, tasks |
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