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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2004-08-10, 04:36   #31
GA
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thx
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Old 2004-08-10, 07:37   #32
Black Beret
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Wait a second. I thought we decided that there would be no minimap a while ago?

This can't be Reality if there is a small map hovering in the sky, directing your path and highlighting the positions of those around you.
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Old 2004-08-10, 08:26   #33
Evilhomer
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Nearly all soldiers had GPS and SATNAV or at least the signals units did.

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Old 2004-08-10, 08:49   #34
Black Beret
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Yes, but not a magical floating map.
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Old 2004-08-10, 08:50   #35
requiem
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Quote:
Originally Posted by [R-DEV
Black Beret]Yes, but not a magical floating map.
They also had a real gun and not a 3d model :P

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Old 2004-08-10, 09:49   #36
Tomcat
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lol
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Old 2004-08-10, 16:07   #37
Ugly Duck

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Take away the mini map, but keep the big map. That way when you take out your map its like taking out your GPS thinger. When I originaly posted I wanted it so NO empty vehicles would show up on the map, only things occupied by friendly forces and your teamates on foot. IRL GPS cant show you empty vehicles, even if they are friendly.
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Old 2004-08-10, 16:37   #38
JS.Fortnight.A
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What I was hoping for/proposing is a possible I/O setup like HL2, so you could open up a field laptop or PDA, and see the map ingame...

However I don't know yet if EA/Dice are making the I/O of the engine this advanced...

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Old 2004-08-10, 18:03   #39
Dr.Spangle

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We'll see about that. It depends on the time period as well. What is most likely is we'll keep the standard "map" setup, and it will be similar to operation flashpoint, where you can open up the map, and you will be listed via your "GPS" where your location is via millitary grid coordinates.
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Old 2004-08-10, 18:06   #40
GA
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^ what he said
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