2011-05-20, 20:43 | #31 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The Project Reality Commander
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2011-05-20, 21:25 | #32 | |||
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The Project Reality Commander
Quote:
Quote:
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In regard to your sub-topic, I think that as long as we tell each-other that it will never happen, our chances for it to happen will decrease significantly. However, when we begin to tell each-other the opposite, -that it can happen, then our chances will increase significantly up that road to digital gaming-glory, fun, education, friendship and honour. 128 - all the good still to come. | |||
2011-05-20, 21:36 | #33 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: The Project Reality Commander
I hope the players will teach themselfs to cooperate. If not we the community have to make them, by cooperating.
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Xact Wicca is The Joker. That is all. |
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2011-05-20, 22:52 | #34 |
Server Administrator (A-N)
Join Date: Sep 2008
Posts: 2,093
Finland
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Re: The Project Reality Commander
Michael, when was the last time you actually played PR? :P
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2011-05-20, 23:44 | #35 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: The Project Reality Commander
I think the general idea is that COs dont play PR, they direct how others play. However styles vary.
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Xact Wicca is The Joker. That is all. |
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2011-05-21, 10:57 | #36 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The Project Reality Commander
I cant remember when I played it last L4gi, - why you wanna know?
And yes, the general idea has so far been, that CO players, so to say, play another game that the rest of the team. Thats also part of the reason I'm writing this guide., -cause the CO-game can be a difficult one. |
2011-05-21, 12:22 | #37 |
Join Date: Mar 2010
Posts: 1,312
United Kingdom
Location: Scotland
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Re: The Project Reality Commander
I suspect what L4gi is getting at is that although COs maybe don't play the same game as everyone else (which is probably something that varies depending on the CO) commanding a team still necessitates a deep understanding of how the game plays out at the "lower levels."
If you haven't grokked the game at the level of an Inf SL, if you don't understand what makes an effective chopper drop or how a good armour squad should operate you're not going to be an effective commander. And all of that stuff needs first or at least second hand experience, and lots of it. |
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2011-05-21, 13:07 | #38 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: The Project Reality Commander
I think in real life, before you are placed in command of a larger unit. You go through leading the smaller parts of that unit first. Atleast what ive heard in Norway.
Like if you want to lead a company, they place you in command of TOW, infantry, assault, 2ic, staff, mortars etc. And when you have gone through it all. You are given the command. |
Xact Wicca is The Joker. That is all. |
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2011-05-21, 13:52 | #39 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The Project Reality Commander
Understanding how the lower unit works, or in-fact how it relate it self to the battle-dynamic, regardless of unit-size, or weapon-system, is important to any PR CO player.
So although I haven't played the game for along time, does not mean that I loose touch with the battle-dynamic it self. That is also (partly) why I'm focusing on the Factor-terminology as much as I am, -in this guide / upcoming book. When you stop only viewing a weapon in PR as exactly that - a weapon, then the opportunity for you to begin viewing it as a factor too, enters the perception-dynamic. So a solider is not just a soldier, but in-fact a factor too. Time is not just time, but a factor. as well as the very sentence "time is a factor", is also a factor in it self. Regardless, in the Commander-chapter, I will address this highly important way of PR-CO-thinking, further more. |
2011-05-21, 22:52 | #40 |
Server Administrator (A-N)
Join Date: Sep 2008
Posts: 2,093
Finland
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Re: The Project Reality Commander
Wat? You lost me there.
A weapon is used to shoot enemies in the face. Only thing I care is that the best players get the best weapons so they can shoot the most enemies in the face. While it is nice that you have an extremely in-depth guide to commanding, I personally wouldnt go at it at all the same way. The game has changed a lot since you last played, you have to have up-to-date knowledge of all aspects of the game and the people you play with to be able to effectively command. Why not? Last 15 battles I commanded(which also all ended in wins) I was also succesfully leading a squad and killing people. |
Tags |
commander, project, reality |
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