|
Community Tasks Want to help? Find tasks needing to be completed here. |
|
Thread Tools | Display Modes |
2015-03-29, 03:16 | #31 |
Join Date: Nov 2012
Posts: 193
United States of America
Location: San Diego, CA, USA
|
Re: Falklands Community Tasks
Best thing I've heard all day! Phenominal
|
|
|
2015-11-17, 13:27 | #32 | |
Retired PR Developer
|
Re: Falklands Community Tasks
Updated OP with current open tasks, mainly hoping someone can model these two new tasks, mainly the Carl Gustav
Quote:
| |
|
||
2015-11-17, 14:28 | #33 |
PR:BF2 Lead Developer
|
Re: Falklands Community Tasks
The Carl Gustav priority is actually "Super mega urgent". We really need it or i will have to continue to complain to Rhino until he does it
|
Mineral: TIL that Wire-guided missiles actually use wire
|
|
2015-12-12, 06:36 | #35 |
Join Date: Dec 2015
Posts: 6
United States of America
|
Re: Falklands Community Tasks
I would like to try to take on texturing the LAW-66 Light Anti-Tank.
However, I must state that I have no experience with modding Project Reality whatsoever. I have only Gimp and a vague understanding of how texturing works. Could you help me find my bearings, so to speak? |
2015-12-12, 08:35 | #36 |
Retired PR Developer
|
Re: Falklands Community Tasks
Awesome! The LAW 66 is a very nice small easy task to learn the basics of texturing on so sounds perfect for you and ye, we can help you with getting to grips with it. I'll make a topic in community modding for you outlining the details and if you post your progress and questions in there we can all give you the feedback and guidance you need
EDIT: Made a topic here for you: https://www.realitymod.com/forum/f38...ml#post2110898 |
|
|
Last edited by [R-DEV]Rhino; 2015-12-12 at 09:51..
|
2016-02-04, 19:22 | #37 |
Join Date: Jun 2014
Posts: 292
Korea (North)
Location: Syria , Latakia
|
Re: Falklands Community Tasks
F**K IT , Give me Carl Gustav
|
2016-02-04, 19:59 | #38 |
Retired PR Developer
|
Re: Falklands Community Tasks
|
|
|
2016-02-04, 21:25 | #39 |
Join Date: Jun 2014
Posts: 292
Korea (North)
Location: Syria , Latakia
|
Re: Falklands Community Tasks
I thought that too , after finishing kornet but then I said "f** it" I have to learn texturing to finish it and I don't want to learn now I just learned how to model so I still have the rush
So I will model it I will start Sunday |
2016-02-04, 21:35 | #40 |
Retired PR Developer
|
Re: Falklands Community Tasks
I would seriously advise you to focus on Kornet since it has a lot of work yet before it is ready for it is even ready for UVs and Texturing and if you start two models at this point in your learning of 3D Game Modelling, you will just end up with two models with lots of serious issues preventing them from getting to the next step, instead of learning from your first models mistakes and applying what you have learnt to your second model.
I originally came from a CAD background too and it is totally the opposite type of modelling for game modelling, as it is not about making something accurately, it is about making something that is optimized and will work in a game engine and right now, your Kornet is far from being optimized and able to work in a game engine tbh. |
|
|
Tags |
community, falklands, prf, tasks |
|
|