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2023-04-14, 23:01 | #31 | |
Join Date: Dec 2018
Posts: 470
Ireland
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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Not only knowing when to chillax or take opportunities to push. Then the fact of dodging the aim of projectiles till you get to even the next smallest micro terrain to hide behind to survive simulated combat. But what about thrive within it? Lets get into creating the conditions for knowing when to push with the assets. Synchronization. Infantry and initial assets shows up, stay alive, hold terrain, let enemy make mistakes into you, the big action starts when rest of assets shows up at 20 minutes, then area attack at 30 minutes. These events should be synced up to trigger the next event based on full capabilities. Mix together all doctrines, whether it be USA, WW2 German, WW2 Russians, Korean, Chinese, Native American Guerilla. Be flexible. If assets are delayed, keep what you start with alive for 10, 15 or 20 minutes till rest of assets are up. Look at the asset list, add up total armed vehicles like IFV, APC, Tanks, Jeeps, anti-air vehicles, then add logistics for vehicle repairs like a medic, throw in the transport trucks too with a infantry machine gunner jumped on the back, roll it slowly. Target prioritization for enemy when you have every player and vehicle asset in view of each other logically goes. 1.) Tanks 2.) APC 3.) anti-air vehicles 4.) Jeeps 5.) logi trucks 6.) transport trucks But all these vehicles in view of each other buys you seconds of say an enemy tank scanning, picking a target, being overwhelmed and stressed because the one target they pick is covered by another anti-tank capable asset. If they pick the wrong vehicle to shoot first they fired and gave their location. Making the trucks, jeeps and faster moving APC dust trails more visibly obvious, they don't notice your tanks right away. Careful logistics repairs doesn't give off location. Mix in other factors like static destroyed tanks to confuse the enemy further. Hold terrain in view of objective. Use objective as baited target zone if its small or be within the edge if its big cap zone (150-300 meters). Use every tool available like foxholes, TOW, HMG, AA over the widest area possible within FOB limits. METT-TC. Mission, Enemy, Terrain/Weather, Troops/support available, Time considerations, Civil considerations. Without context, Mission is to accomplish the objective without loss of life, then finding the balance between risk and reward. Anytime somebody creates risk to themselves, 90% of all Project Reality deaths are projectiles like bullets, shells, missiles and grenades. Part of this risk, under the "1 man per piece of cover formation, 1 man hit per tank shell spread in view of each other spread formation. 1 armor asset hit per CAS bomb/area attack spread formation". Follow the Omaha beach landing concept, one boat alone dies fast, 20 boats takes a while to kill. Same for every other situation, 1 man peeks killed fast, can't shoot enough which only draws attention to him faster. But everyone peeking up at the same time, more chance of survival. Friendlies provide protection from shooting as well as getting shot at. Distracting the enemy. If 2 teams do this it becomes a stalemate till one side is weak enough, to push is to initialize the events leading to your death. To sit and wait lets these events develop when they come into territory you know. | |
2023-04-15, 21:55 | #32 | |||||||
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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Where's the harassment, snowflake? Again, the guy voiced his opinion. Quote:
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And you know what, both are fine to express their opinions. So DCM counters with "nah, its cover for bad design" and now he's harassing someone. Who is he even harassing, what Raptor? He hasn't even designed the game, who? I wasn't telling you that you've mishandled the discussion earlier by the way, I was telling you that you're no different than DCM and that this is fine as well. But that you think that you're high and mighty and you're not. The whole point of the post was the last paragraph. Quote:
Which you re-confirmed with your actual reply to me: Quote:
Even Suchars sarcastic Quote:
So to re-iterate, you're not really here to engage with the community, you never have been. Except for a small tight circle around the dev team of people who know each other. This forum has always served as some sort of depository of ideas, but I can barely count a few times on my hand when any design choice, update of any sort or any major concept was ever discussed with the community BEFORE implementation or readily withdrawn after complaints or a poll rendered it inpopular. Even this effect was only made somewhat milder with a degree of bitterness after a near total outcry when it was first released. In my opinion it's kinda fine now too, but that's neither here nor there. So you and someone like DCM are at opposite sides, not on this issue, but on the very basic issue. You expect him to fold because you're part of the dev team and you've told him "no" , whether in a good or bad way. He expects you to change your mind and change in accordance to his wishes, which is never going to happen. Not even if he was right, not even if everything he said made sense, because as it has been written before in some other topic by someone else "we're not gonna backtrack after weeks of work because a portion of the community doesn't like something" and "we code this game for us, and if you enjoy it, that's great, if not"...well let's just use Suchars words "that's unfortunate". So, while Saxoni's sentiments normally would be the most reasonable and fair of all of ours: Quote:
TL: DR; There's barely any point discussing any changes to PR because nobody in the dev team ever seeks the approval of the wider audience or community of the game and very rarely is anything major rolled back fully let alone voted about. One aspect where this is beyond evident is in regards to maps that are removed at your inclination. Something that no other development team I know of does where servers run on private hosts. An other example of tight control is the licensing system for the servers themselves. I know no other group or company that does this except MMORPG/Freemium game developers. There is however a point in doing is suggesting new things and future ideas, those are heeded from time to time but only insofar as they fit into a mythical design vision that's never fully defined and is arbitrarily referenced when ever it fits the developers; The intended line between realism vs gameplay and other considerations being not only blurry but relative to the whims of who ever has authority to reference it. | |||||||
Last edited by Stolt_Yugoslav; 2023-04-15 at 22:34..
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2023-04-16, 01:18 | #33 | |||||
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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P.S. To hell with all teachers, educators and especially college professors. They are the worst at abusing their power against a captive audience. They expect their students to agree with them 100% on all their bullshit. And go along with it, or risk a failing grade. Teachers are all narcissists and need a lesson in humility. Quote:
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As much as I love PR. I cant in good conscience run a PR server under the r-devs terms. I want freedom. Not control. @saxoni Do you know why I play PR? Because I'm addicted to it. It is the last game that I can somewhat enjoy. Even for all it's bullshit and flaws(deviation, bleeding, kit limits, etc) it's still more fun than 99% of other games. Maybe because project reality is the last son of Battlefield 2, I have more forgiveness for it's shortcomings. But Forgotten Hope 2 also exists and I cant stand it. The gameplay of FH2 is inferior to PR in almost every single way. | |||||
2023-04-16, 09:24 | #34 | ||||
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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"I disagree" - This is fine. "Shut up, you're wrong, you're just a fanboy running cover". - This is not fine; as I said, it's degrading, putting another person down to being a mere lapdop. This is foremost an insult, just dressed up. My friendly reminder also serves/served(?) to not trigger actions from the Forum Moderation. Before either or both parties think they can get away with further snide remarks towards one another(and trust me, I saw VT's "Skill issue" reply*) only to be reprimanded with a timeout, I am very well within my capacity here to point out that that's not something we'll allow and for them to cool down. This was a mere preventative measure. Does that make me a snowflake? Hardly. You, too, signed up whilst checking that "I have understood the forum rules and will abide by them"- checkbox. If you think that common decency and respect towards another is for snowflakes and only-child princesses, you're mistaken so far as this forum is concerned. Oh, and, inb4 you're trying to "gotcha!" me: I know that I have a penchant to argue my points, and quite thoroughly, but I'm also not one to run towards the Moderation to help and shield me when things get heated and somebody steps over the line, further than DCM here. I know that when I dish things out, things come in in return, that's only fair, imo. Neither side gets struck with timeouts/bans - or at the very least, they happened seldomly - and we'll cool down eventually. But that's me v. somebody else. I'm expected to not interject with hurt fee-fee's at the slightest opportunity. The moment a 3rd party is concerned, the dynamics and standards change however, as evident by my intervention. With regards to the "snowflake" remark: I know you're trying to get an overreaction out of me with that, but mate, I'm not English/US American, I don't give a fuck if I'm being called that In fact, all that does is getting a laugh out of me because it's either a) a pathetic attempt at insulting me or b) an attempt at insulting which for you despite it only being there in order to insult somehow stays within the boundaries of the forum rules. With that being said, trying to tiptoe the line is not something that's advisable. Again, I can only point out that we're more likely to respond towards you in a positive way if the interaction starts with a positive first encounter from your end. Since you feel like we've been dismissive maybe it'd be more constructive if it wasn't for your first showing up commenting being designed to "tear me down"(probably phrased incorrectly, but I hope you get the gist of the meaning), and your second showing up opening up with an insult in the first sentence, however veiled or not. To repeat myself. You have the nerve to tell me how to talk to people? One last thing: Quote:
one thousand eight hundred and sixty compared to the 81 you've mustered within a longer active period. But it doesn't stop there: The past few years many discussions were being held on Discord, during my (3-4-year long) stay I was by far the team member with the most interactions towards the community, answering questions, giving tips, helping with various non-technical issues etc.. Need more convincing? Go to https://www.realitymod.com/forum/sho...d.php?t=151645 (and yes, that's both DCM and me talking to each other without any issues. Funny how that goes, eh?) Quote:
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Which one are you, then. The Blind and Deaf One? Or the Liar? Edit: Forgot the * While rude, VT's remark is not something I would say an adult should feel overly attacked by. Every player dishes out the "You're bad at the game" towards another, just prove him wrong and/or don't care. Yet if for some reason you do care enough, the better choice would've been to not shoot back but to report to the Forum Moderation and let them take appropriate action. Can't expect more than a slight wrist slapping though, all things considered. | ||||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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Last edited by Frontliner; 2023-04-16 at 09:31..
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2023-04-16, 09:38 | #35 | |||
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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HOW MANY HAVE LED TO YOU AS AN INDIVIDUAL OR AS PART OF THE TEAM TO PUSH TO MAKE ANY MAJOR CHANGES AS PER SUGGESTION? ...from who ever you were engaging with in a discussion? - Especially in regards to reversing something? edit: and no, I'm not talking in the context of fixing bugs. - I know the answer, you should too if you're honest with yourself at least. And this is probably why you'll again ignore this part. And you're just a contributor, I know. But like, in some way it's even worse with the devs, especially as time has gone on. And you know what, I'm not gonna even say it's overall bad man, I mean its a good game you know. I'm just saying in the context of feeling validated there is basically no hope for DCM. And he doesn't quite realize that and keeps banging on a door that's locked, feeling increasingly frustrated with each bang. Now the fact that the door is locked with a level 999 magic forcefield, incapable of being penetrated by mere mortals, more so than even for some ultra-capitalist, mega corporation like EA Games or Ubisoft, well that's kinda messed up. But you as the team do you. It's not been too bad for the game, it's just means you get situations like these. Most people have given up trying. The big debates happened years ago. Others, well they joined the team Quote:
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Last edited by Stolt_Yugoslav; 2023-04-16 at 10:33..
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2023-04-16, 09:50 | #36 | |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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On principle i agree and I'm a little bit like this. (Though I think I was more lucky with my professors...) But you have to understand that these folks, some of them have worked on this project for over a decade man, they are tight you know. It's my opinion that they are making an enjoyable experience more and more tedious in a quest for perfection, though I would draw the line much further out than you would and so you see, there are various opinions to cater to. They have, more so than almost any team I know of, chosen to run this thing very much in-house. They don't really post roadmaps or engage in the way you'd want them to. Saying "I'm right" is just objectively fucked up. I mean maybe you're objectively right from the perspective of mass appeal, but clearly at least a few people appreciated the even harsher bleed mechanic as it was when it first got introduced. And they did so because they want that experience of helplessness. It's not a skill issue as Raptor says, the guy doesn't fucking get it and maybe he's kissing some ass as you say. Maybe he's more skilled or has different binds so he handles it slightly better than you but that's beyond the point. The change is about increasing that feeling and thus reliance on your team mates for help and cover. The whole idea is that skill isn't supposed to save you/it's supposed to be negated at that point. And in Suchar's case he really wants to go far with it. But I'm not really here to discuss your idea, I'm just gonna tell you that you probably should just stop posting, and I dont know why Im even engaging any of you. I guess sharing ones experiences after a decade or more of playing this game is just, well, human. And my experience is that it's generally a waste of time to discuss already implemented changes here (with an intention to seriously change them). Especially now that the forum is basically dead. | |
Last edited by Stolt_Yugoslav; 2023-04-16 at 10:57..
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2023-04-16, 13:22 | #37 | |||||
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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This being your third post on the topic now, what you have said is predominantly that you're taking offense with the fact that I spoke up as a preventative measure. It's not about having A FUCKING POINT, no, now it's about that I do not have the legitemacy of doing such a thing via insinuating that "you just have a differently coloured name" and therefore "you're no better than everybody else". Let me drop you a fucking truth bomb: You can cry how team members supposedly have elevated rights all you want, unless I was abusive - which I'm not, I don't even have access to the tools for that - this is all in your head. And again, a person who opens up by calling someone "snowflake" is trying to demonstrate to me how to articulate oneself in superior fashion. But you conveniently skipped over that under the pretext of "limited relevancy" Quote:
You have been quoted as "So to re-iterate, you're not really here to engage with the community, you never have been.", and I will tear you a new one right here and now: Do not kid yourself into thinking I don't see you doing a 180. You are COMPLETELY GOING BACK on what you originally said and meant in order to save the accusations you've made. Now you're painting me as the only one doing anything worthwhile when it comes to discussions with the community(which proves you wrong since at least one team member, namely myself, is interacting with it) is demonstrably false. Numerous members had and have been speaking their minds freely on just about every minor and major change this game has done, period. In a long list of ever-thinner veiled disgust for the team as a whole, you're reaching points in which you're all your doing is making shit up in order to discredit my peers(and me by extension). This is not up for discussion whatsoever; it's not a randomly tossed out Kindergarten-level insult you're doing right now, you doing a calculated move to try and damage people's reputation. You will cease this immediately or I will be more than happy to play advocate against you should we ever go so far as to make your stay on the forums a discussion topic on Discord. That's a promise. Now, hold on, because I am not done yet. Due to the nature of internet culture and people not actually admitting to fault, for once I am stepping over my authority because I am sick of people making bullshit claims at every opportunity and thinking they can get away with their made-up BS because "it's just my opinion, bro". You know what you said was a lie, I am not going to budge an inch on this matter: You WILL reply that you have both received and understood what I just said. You WILL reply that you're sorry. You WILL reply that you will make no further attempts at lying. I don't care what else with respect to this reply you want to respond to, and how, but I will read affirmations on this, and three of those in total, are we clear? Quote:
Also, with respect to forum posts, when I joined as QA at the end of 2017, the game was in a well enough spot; most of the things that irked me have been adressed in one way or another since I became a regular in 1.0; eg. 1.3's tweak of the armour balance. And although some things still irk me, there are others who do not think need further tweaking. I have no overriding authority so we agree to disagree. [Also, just to point this out - regardless of the wild accusations thrown at us, I am still more than happy to reply towards an honest question with the befitting sincerity. This is not at all what one would do if he was as stuck up as you pretend every team member is.] Quote:
Seeing the bait, I pondered about whether or not you should be given an answer given your obnoxious know-it-all attitude and/or "I already know the answer"-presupposition, but then again, this is an open forum, and some people might be genuinely interested to know - even if you're just taking a piss at me - and I just answered to the best of my abilities. If this is not all what you're expecting, I guess the only thing I can then do is to stop and not interact. Which I won't. That's also a promise. Quote:
Also, I gotta point this out at the end because nowhere else is this clearer here: You singled me out as having an issue with my communications towards the community, yet at the same time, when I showed this to be nonsense in my reply, in your "clarifications" in this reply right here, you have TWICE mentioned to take issue with the communication of everybody else on the team but me. Like, what the actual fuck is your problem? | |||||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2023-04-16, 13:34 | #38 | |
Join Date: Jun 2015
Posts: 317
Poland
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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And ask Suchar who is a DEV if I am kissing his ass. and I'm done reading these walls of texts, even comming from the frontliner at this point xD | |
2023-04-16, 13:41 | #39 | ||
Join Date: Oct 2010
Posts: 4,159
Guam
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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Why should he not be able to implement these ideas? And why wouldn't I implement an idea of his if I found it reasonable? | ||
Last edited by saXoni; 2023-04-16 at 13:56..
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2023-04-16, 14:33 | #40 | |||||||||||
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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Like DCM told you, I dont recognise your authority over my sense of self. I haven't lied about anything, what have I lied about? This is not a BDSM relationship nor is it a communist self-criticism session in a re-education camp. I'll not indulge your little powetripping fantasies and this is is really starting to show your character, so good for you. Quote:
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And as I've re-iterated several times, I believe that this, especially in the early stages of development helped perhaps to solidify and mold what became an amazing and epic mod and then game. It has had some negative consequences to gameplay as of late, IN MY OPINION, but this is all as I've already said, beyond the point. The point is and has been, that the door is (very often) locked. You may converse with other community members more politely and vice versa but as you've pointed out YOU and especially the rest of the team (which has generally tired of even conversing with public community members, according to your own words) do not make this game based on our suggestions or even some publicly available design document but as I know someone told me once "we make the game we want to play and if you want to play it too, then that's great". It's not bad, it just is what it is and DCM should accept that. Quote:
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Last edited by Stolt_Yugoslav; 2023-04-16 at 14:54..
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