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Old 2008-12-05, 20:10   #31
SqnLdr
Default Re: [Deployable] Sandbag fighting positions

Foxhole tastic. Let's hope the camo breaks up your outline enough to stop quickfire headshotting
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Old 2008-12-05, 20:34   #32
Chapi
Default Re: [Deployable] Sandbag fighting positions



Sorry but FAIL!
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Old 2008-12-05, 20:37   #33
CodeRedFox
Retired PR Developer

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Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by Chapi View Post
Sorry but FAIL!
Actually these are holes

Wanna try to explain that better?



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2008-12-05, 20:45   #34
Oak
Default Re: [Deployable] Sandbag fighting positions

I really like the camouflage net.

The holes on the sides are terrible. Sandbags are not bricks, they are far too deformable to make such neat holes like that. If any, the holes should be much narrower, but I think in general they are a bad idea.

Instead, the variation of the sandbag height should allow shooting from cover, and by the screenshots this is already done.
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Old 2008-12-05, 20:49   #35
gazzthompson

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Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by Chapi View Post
Sorry but FAIL!
sorry but FAIL! , those are where you shoot out of.
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Old 2008-12-05, 20:53   #36
CodeRedFox
Retired PR Developer

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Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by Oak View Post

The holes on the sides are terrible.
Yes I agree, Good thing its WIP



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2008-12-05, 20:55   #37
Oak
Default Re: [Deployable] Sandbag fighting positions

Also, would it be possible to extend the nets to the sides, as if they are tethered there and not only resting on the sandbags? i.e., instead of:

(side view, # is dirt, % are sandbags, lines are net profile)

Code:
    ___
   / | \
   %%%%%
   #####
  #######

Make it like this:

Code:
    ___
   / | \
  /%%%%%\
 / ##### \
/ ####### \
Meaning, no matter the height of the dirt mound, the net extends to the ground around it. I think it would make the whole thing blend much better in its surroundings, because the net is partially transparent.
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Old 2008-12-05, 20:56   #38
Chapi
Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Actually these are holes

Wanna try to explain that better?
Look at the sandbags.

The Hole will collapse.
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Old 2008-12-05, 20:57   #39
CodeRedFox
Retired PR Developer

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Default Re: [Deployable] Sandbag fighting positions

There we go, thank you for clearing that up. Its still WIP.



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2008-12-05, 20:57   #40
Oak
Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Yes I agree, Good thing its WIP
I know I know
I'm just saying what I like and what I don't, I assume it's one of the reasons you guys post here <poke poke>
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