project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Brazilian/FARC Forces
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

 
 
Thread Tools Display Modes
Old 2010-01-24, 20:36   #31
Exec
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame.
Exec is offline
Old 2010-01-24, 21:43   #32
Salmonella
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by [R-CON]Exec View Post
Salmo, put 20-sided-wheels for the 3p lod0 and leave the 12-sided-one's for the lod1, where this won't make a big difference...
I think the Land Rover was made this way and it looks pretty nice ingame.
I agree that 12 sided looks odd on grayscale, but the textures helps a lot, the models are in FPaiva hands, I'll wait for the texture, and if is needed I'll increased the quality.
Salmonella is offline
Old 2010-01-24, 21:52   #33
Tomato-Rifle

Tomato-Rifle's Avatar
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

I love the wreck!
Tomato-Rifle is offline
Old 2010-02-01, 04:44   #34
Salmonella
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

hey folks, I got a problem

I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green


but into the editor and the game, some black objects appear.




I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
Salmonella is offline
Old 2010-02-02, 19:32   #35
victor_phx
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

I wish the best of luck on fixing that, Salmonella! Stopped by just to say it looks like a very promising model. Gotta love that wreck; I might blow it up every time I drive one, just to take a look at it
victor_phx is offline
Old 2010-02-06, 02:58   #36
FelipeFR
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by Salmonella View Post
hey folks, I got a problem

I still don't have Fpaiva textures, so I apllied a solid green just to proceed with the export.
I did the final assemble of the model, with the lods, cols and stuff, but something really wierd happen.
In maya and that Bfmeshviewer it looks fine, all green


but into the editor and the game, some black objects appear.




I don't have a clue why its happenig, I double checked the normals, triangulated it thousand times, some one can help MEEEE!!!!
Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.
FelipeFR is offline
Old 2010-02-08, 05:16   #37
Soldier Lemos
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by [R-CON]Tomato-Rifle View Post
I love the wreck!
Me too
Soldier Lemos is offline
Old 2010-02-08, 07:23   #38
Maxfragg

Maxfragg's Avatar
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by FelipeFR View Post
Hmmmmmm... I think that you still should add more polys to the wheels. BTW, sorry, I don't know much about modeling, can't help ya.
if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are
Maxfragg is offline
Old 2010-02-08, 15:07   #39
FelipeFR
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by Maxfragg View Post
if you don't know, then don't say, the wheels are as high poly as on every vehicle, they are fine the way they are
Yeah, but they are still a bit... Square. Didn't observed other models however,
FelipeFR is offline
Old 2010-02-08, 15:19   #40
Laskuna
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

in 3dmax is option FLIP Poligon (or something), try use 2side map, or flip this poly to another side. maybe this is a problem.
Laskuna is offline
 


Tags
agrale, am1 or am10 or am20, marruá, vehicle

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 07:50.