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Old 2009-11-16, 14:09   #31
arjan

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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Surround View Post
I think that artillery should be availabele every 10 min. Whenever your attacking IRL, you have artillery available. They dont take so good damn much time to reload. Grrr. Artillery once in a match is so useless and isnt so realistic.

Well of course I dont know about the other countries artillery system, but in Finland we have lots of artillery available.
exactly
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Old 2009-11-16, 14:22   #32
Redamare
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Default Re: [Weapon] Artillery Updates

i like this ALOT lol im excited lolol much better and cooler then the arty we have now ^_^ way to go guys
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Old 2009-11-16, 15:51   #33
Nebsif
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Default Re: [Weapon] Artillery Updates

Awesum!, hope u guys will also decrease the reuse like others here suggested.
Talking about arty, Im going to start my service in the IDF arty corps in 2 weekz :P
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Old 2009-11-16, 15:59   #34
Surround

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Default Re: [Weapon] Artillery Updates

The current artillery system reminds me of the driver in film Talladega Nights. There the driver has takes a pee, goes eat something, calls his mother. Does everything excep drives.

In pr it´s the same thing with arillery. Before you can order a strike, you have to wait the artillery crew to finish their lunch, wait them to finish writing for their moms, take a dump, finish watching Family guy or something else.

And talk about Jdam. Damn thats useless.
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Old 2009-11-16, 16:21   #35
Herbiie
Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Nebsif View Post
Awesum!, hope u guys will also decrease the reuse like others here suggested.
Talking about arty, Im going to start my service in the IDF arty corps in 2 weekz :P
Just don't be like Team #4 - fire in time trooper!

Surround - on Average in Afghanistan it takes 20 minutes for an air strike to arrive. If the Jdam is called in then you should be suppressing the enemy to hold them in position.
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Old 2009-11-16, 16:26   #36
jbgeezer
Default Re: [Weapon] Artillery Updates

very beutiful.
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Old 2009-11-16, 16:44   #37
Surround

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Default Re: [Weapon] Artillery Updates

@Herbie

Okay, now I understand Jdam better, but the artillery system isstill waaay to slow in Finnish standard.
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Old 2009-11-16, 16:49   #38
HunterMed
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Default Re: [Weapon] Artillery Updates

Quote:
Originally Posted by Surround View Post
The current artillery system reminds me of the driver in film Talladega Nights. There the driver has takes a pee, goes eat something, calls his mother. Does everything excep drives.

In pr it´s the same thing with arillery. Before you can order a strike, you have to wait the artillery crew to finish their lunch, wait them to finish writing for their moms, take a dump, finish watching Family guy or something else.

And talk about Jdam. Damn thats useless.
hehe...


very cool sounds and impacts there! looking forward to it

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Old 2009-11-16, 17:17   #39
Tarantula

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Default Re: [Weapon] Artillery Updates

i like that its longer, that was a good minutes worth of bombing
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Old 2009-11-16, 17:51   #40
BloodBane611
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Default Re: [Weapon] Artillery Updates

That looks fantastic! I'm not a fan of a lot of artillery, but definitely more than every 60 minutes. Every 10 or 20 minutes would be good in my opinion. Having a limited amount of artillery shells would be even better. Have the arty with no recharge time, but once you fire your 30/60/90/however many rounds you don't get more.



[R-CON]creepin - "because on the internet 0=1"

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