2009-12-17, 07:56 | #31 |
Join Date: Feb 2009
Posts: 171
Australia
Location: In some creek
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Re: [Public Testing] Official rally point beta test has ended
lol, bob the builder
I was only in for the last beta on BigD but i had a great time. i saw groups of infantry walking together, assualting in sqauds working with other sqauds. I was thinking 'is this for real, or just a really really good dream' hope last one gets put in .9 ps: the walking was fine when ur with other ppl even if it is a 1K walk, but a pick up by a friendly APC is even better |
2009-12-17, 16:01 | #32 |
Join Date: Mar 2007
Posts: 2,049
Location: Berlin Fhain
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Re: [Public Testing] Official rally point beta test has ended
there are times/servers where the bob the builder award would go to a squad that builds only 1 fob... and that's sad. better with the new version
i really liked the idea of having massive public playtesting. way to go dev's! that's the spirit. |
2009-12-17, 23:10 | #33 |
Join Date: Mar 2009
Posts: 475
Sweden
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Re: [Public Testing] Official rally point beta test has ended
I liked Beta D best and no rallies have really transformed PR into something better. Of course there is alot of work tweaking the maps to be done.
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2009-12-20, 00:16 | #34 |
Join Date: Jul 2008
Posts: 93
United States of America
Location: Merritt Island, Florida
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Re: [Public Testing] Official rally point beta test has ended
It's obvious to see how Korengal and Fools Road maps would be hurt: terrain really restricts where you can plop a FOB, no matter how easy and many you can plop. Those maps rely primarily on rally vs. rally, infantry vs. infantry head-butting, with high casualties on each side. Tug of war style. Especially with the caves. Its a pain even WITH eternal rally points.
In my opinion, 10 FOB's on the 4km maps, and 8 on 2km maps, with a 100-150m distance between each. If PR is reduced to dying and hiking, I'll play, but **** I won't be happy. And I like the travel times, usually. Just not each time I catch a stray bullet. |
2009-12-20, 11:50 | #35 |
Join Date: Aug 2009
Posts: 3
Sweden
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Re: [Public Testing] Official rally point beta test has ended
I didint take part of this beta. But doesnt this preaty much break the whole squad thing? Since the squad members would get vastly spread out incase 2 or 3 squad members actually dies. Am I right about that?
Since the RP seems to be going away, how would the squads keep staying togeather if half the squad dies and spawns on for example a firebase in a corner of the map, while the rest of the squad is on a rooftop in the other side of the map. This could be taking a step for the worse. Removing the RP might make it more realistic, but without squad gameplay the mod would suffer even more. Ah well I dont know much about this rally point beta test so correct me if I am wrong, I might exaggerate. |
Last edited by scaleo3; 2009-12-20 at 15:10..
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2009-12-20, 11:58 | #36 |
Join Date: Oct 2006
Posts: 2,791
Norway
Location: Trondheim, Norway
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Re: [Public Testing] Official rally point beta test has ended
Vanquish the rally points!
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2009-12-20, 15:56 | #37 |
Join Date: Dec 2009
Posts: 11
Finland
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Re: [Public Testing] Official rally point beta test has ended
At first I was sceptical about the no rallys thing but the more I've played 0.874D the more I love it. You actually value your virtual life more now and that's seriously one of the most important gameplay affecting things there is.
I remember one firefight in muttrah that was about taking potshots and staying in cover mostly. The goal there was to win suppressing game to allow flanking. Usually I would have just emptied my rounds standing out in the open and counting on the suppression but now I really didn't want to die and because of that I always had to think about better position & better tactical movement. And now falling back is really needed when you lose say third or half of your fighting force you don't wanna rambo the enemy thinking "oh lets try I can always spawn 200m away". Anyway, good job for devs on staying true to your own vision and if someone doesn't like it just play something else. |
2009-12-22, 12:55 | #38 | |
Join Date: Nov 2008
Posts: 42
Australia
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Re: [Public Testing] Official rally point beta test has ended
Quote:
The insurgents reinforcement routes are much shorter, and are therefore able to replenish their forces far quicker than the US. Any rare instance where the insurgents don't win in this situation is generally due to incredibly poor insurgent play, like firing off of unknown caches. Anyway, you're correct on one aspect; the still ongoing project reality beta (in Australia at least), is purely a game of firebase acquisition and destruction, combat is only the decider in stalemates. | |
2009-12-23, 02:32 | #39 |
Join Date: Aug 2008
Posts: 351
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Re: [Public Testing] Official rally point beta test has ended
The more harsh and boring it gets better for me. As long as that harsh and boring is coming from depicting real life and not some arcade penalty.
Afterall, the reason I googled for BF2 mod was to get somekind of mod that is trying to depict reality to limit using BF2 engine. Because I was tired of game called BF2 that plays like arcade. And I paid some $50 for it. Frankly I don't like respawn either. Harsher the game more serious it become. Firefight will be much more thrilling for mere PC FPS. |
2009-12-23, 02:45 | #40 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Public Testing] Official rally point beta test has ended
Quote:
But anyway, I know you're right numbers, and that's all that matters :P | |
Tags |
beta, ended, official, point, public, rally, test, testing |
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