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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2015-02-17, 21:59 | #31 |
Join Date: Aug 2011
Posts: 1,984
United States of America
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Re: Remove Rifleman Ammo 'exploit?'
I am constantly playing as logistics and this would be a pain in the butt for me. If supply crates broke faster than they do now nobody would have supplies. Most maps already don't have a sufficient number of vehicles to properly supply a 50 man team. I know some maps with only one or two logistic trucks per team, which is absolutely silly. Iron Ridge is one example. The rebels get no more than two trucks and you lose one, half your supply is gone. The trucks are super slow and take forever to go on uneven terrain.
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2015-02-17, 22:19 | #32 |
Join Date: Feb 2012
Posts: 277
United Kingdom
Location: bristol
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Re: Remove Rifleman Ammo 'exploit?'
removal of rifleman kit from crates, or crate takes a % of damage equal to one reload is a step in the right direction for a mod called "project reality"
some maps may suffer, but this is one of the gamiest features still in the mod and should be adressed. people might start to think of supply chain rather than stealth fobbing, the battlefield might have more of a front line on maps with lots of assets. something nobody has adressed regarding the logi trucks, and im just sayin dont bite my head off. What if it auto rearmed like the repair station |
2015-02-17, 22:45 | #33 |
Join Date: Jan 2012
Posts: 25
United States of America
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Re: Remove Rifleman Ammo 'exploit?'
Why don't you just put a timer on requesting rifleman kits so they cannot be spammed for ammo.
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2015-02-18, 03:34 | #34 | |
Join Date: Aug 2011
Posts: 1,984
United States of America
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Quote:
No because infinite mortar ammo. | |
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2015-02-18, 05:04 | #35 | |
Join Date: Jul 2011
Posts: 235
United States of America
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Re: Remove Rifleman Ammo 'Glitch?'
Quote:
Seriously, it would solve all the problems. The rifleman kit would still be requestable, and players would be forced to use the ammo in the crate. If you need the kit for something else (like the shovel) then you could still use it. If you want the bag then you gotta pull it out of the crate. Not too sure about the increased ammo count per bag tho, that had a whole other bunch of problems. To be honest though there are other things that break the game way more (like the Brit APC fire rate). | |
Last edited by Wheres_my_chili; 2015-02-18 at 08:53..
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2015-02-18, 08:05 | #36 |
Banned
Join Date: Jun 2013
Posts: 346
Germany
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Re: Remove Rifleman Ammo 'exploit?'
Leave it as it is.
There are much more important things that are game breaking to fix! |
2015-02-18, 09:36 | #37 |
Join Date: May 2011
Posts: 1,373
Netherlands
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Re: Remove Rifleman Ammo 'Glitch?'
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2015-02-18, 10:14 | #38 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Remove Rifleman Ammo 'exploit?'
Iirc that is not possible as something with bf2 code that forces kits to spawn with their max ammo
i could be wrong ofc |
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2015-02-18, 11:05 | #39 |
Join Date: May 2011
Posts: 1,373
Netherlands
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Re: Remove Rifleman Ammo 'exploit?'
Well shit
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2015-02-18, 11:26 | #40 |
Join Date: Jan 2014
Posts: 528
United States of America
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Re: Remove Rifleman Ammo 'exploit?'
Good Morning,
Well, this is going to suck for the transport and truck people as well as for the people who don't have "friends". Both for delivering and receiving supplies. There are no points for these "support" people for what they do. I've gone a full round at times just delivering supplies to the front and by me doing it, it was extremely instrumental in the win and/or the great round. Many people do this as pointed out in this thread. In my opinion, if you want to encourage people to do the boring job of running the "Red Ball Express", give them some kind of points to encourage them. This whole thing, IMO, will kill mortar squads, no one will want to do it. |
Tags |
ammo, exploit, glitch, remove, rifleman |
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