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2020-05-18, 17:30 | #31 |
Join Date: Mar 2010
Posts: 1,312
United Kingdom
Location: Scotland
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Re: v1.6.1 - Gameplay changes
I may be able to adapt to walking around on my hands instead of my feet but my ability to adapt has very little relevance when determining whether it would be a good idea or not.
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2020-05-18, 17:32 | #32 | |
Join Date: Sep 2016
Posts: 125
Romania
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Re: v1.6.1 - Gameplay changes
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As for "why don't you suggest something instead of complaining" I see a couple of DEVs talking about it, aswell as Casualty having ideas that seem good to experiment with and a suggestion thread made by him, so the ideas are certainly there, but priorities I guess. Weird to see you state the change itself is irrelevant, but then you yourself admit that "adults need to adapt their own playstyles because of it" btw. | |
2020-05-18, 17:49 | #33 | |||
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: v1.6.1 - Gameplay changes
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2020-05-18, 18:32 | #34 | |
Join Date: Apr 2016
Posts: 33
Netherlands
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Re: v1.6.1 - Gameplay changes
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Like no matter how anyone else feels to me(Medic only player) this change seems like something that will change a main part of how I play/enjoy the game. And once others and me mention the fact they dislike this change his response is basically Grow up/Deal with it. That doesn’t really make me feel welcome or taken serious. Yes you put effort and time into making this game and I am thankful for that and if you make a certain decision on the game design front than that is your choice. Leaving me and any other players with two choices either deal with it or stop playing I get that. All that being said I still think it is a very frustrating and dismissive/hostile way to respond to feedback. For now I am going to follow Nate his suggestion and see how it plays since that only seems fair and maybe I did jump the gun a bit with my feedback. Although I will admit I am obviously still rather skeptical about the whole thing. | |
2020-05-18, 19:34 | #35 | |
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Re: v1.6.1 - Gameplay changes
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2020-05-18, 20:35 | #36 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: v1.6.1 - Gameplay changes
Mixed feelings about the stamina change, just makes life harder for medics it will just result in people not bothering and giving up because of the hassle, the rest though I love.
Personally, I'm just not a fan of anything that changes infantry gameplay. |
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2020-05-18, 20:58 | #37 |
Banned
Join Date: Feb 2019
Posts: 109
Netherlands
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Re: v1.6.1 - Gameplay changes
Do it the pov way: just dont die.
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2020-05-18, 20:59 | #38 |
PR:BF2 Contributor
Join Date: Nov 2009
Posts: 95
Europe
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Re: v1.6.1 - Gameplay changes
If you don't want people to use patches that way, at least allow dragging while prone. Being crouched trying to drag people for a combat revive is a death sentence 99% of the time, as it combines being slow with being visible in one big useless combo.
Since you are changing this anyway, could youat least make it so that you have 1% stamina at all times so you can jump over things? PR is full of obstacles that provide zero cover (like doorstops or curbs) but require you to jump over, and right now if you have less than 10% health you are just stuck. |
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Last edited by Aleon; 2020-05-18 at 21:16..
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2020-05-18, 21:01 | #39 |
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Re: v1.6.1 - Gameplay changes
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2020-05-18, 21:19 | #40 | |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: v1.6.1 - Gameplay changes
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