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Modding Tutorials Information and tutorials related to modding BF2. |
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2009-03-23, 14:45 | #31 |
Join Date: Sep 2008
Posts: 349
United States of America
Location: Cincinnati, Ohio
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Re: How to begin Modding your PR_SP
um, honestly i will have to look into that.
ive never tried to do that. but ill look into that. edit: and about the UGL go to usrgl_m4ugl and you can edit the exp radius and exp force. I have a tutorial that will help explaining how to do this. Tutorial is called "Modding Explosives" |
2009-03-23, 21:48 | #32 |
Join Date: Mar 2009
Posts: 218
United States of America
Location: Louisiana
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Re: How to begin Modding your PR_SP
How do I get the winrar program? Do I have to have that to access these kit files and stuff?
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2009-03-23, 23:47 | #33 |
Retired Forum Moderator
Join Date: Jan 2009
Posts: 533
United States of America
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Re: How to begin Modding your PR_SP
Sorry if my questions start to get annoying, I just tend to be a really questioning person.
Is it just me or does my parachute screwup and kil me upon contact with the ground? Also for altering index numbers, should I throw the ****_idx3 into a new folder ****_idx3 or keep it with the **** folder? In the case of deviation, what do the numbers next to the deviation row's stand for? Thanks. |
2009-03-23, 23:56 | #34 | ||
Retired PR Developer
Join Date: May 2007
Posts: 1,202
United States of America
Location: Seattle
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Re: How to begin Modding your PR_SP
Quote:
Quote:
Need to be at a minimum of 300 meters off the terrain to not sustain any damage from your jump. | ||
2009-03-24, 01:10 | #35 |
Join Date: Mar 2009
Posts: 218
United States of America
Location: Louisiana
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Re: How to begin Modding your PR_SP
How do I access these winzip/winwar program stuff?
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2009-03-24, 01:43 | #36 |
Join Date: Mar 2007
Posts: 1,677
Canada
Location: Vancouver,B.C. | Golden Camel Land
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Re: How to begin Modding your PR_SP
WinRAR - Free software downloads and reviews - CNET Download.com WinZip - Free software downloads and reviews - CNET Download.com Many thanks for doing this RAW,love the assets replacing part. |
2009-03-24, 02:13 | #37 |
Join Date: Mar 2009
Posts: 218
United States of America
Location: Louisiana
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Re: How to begin Modding your PR_SP
Same here!
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2009-03-24, 02:21 | #38 |
Join Date: Mar 2009
Posts: 218
United States of America
Location: Louisiana
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Re: How to begin Modding your PR_SP
Okay I downloaded the winwar proogram and went to the "kits" section and the us faction and I got a long list of stuff like...
SP US assault con SP US assault P Sp US at.con ............ ETC I would give a picture but I don't know how to do that. |
2009-03-24, 02:22 | #39 |
Join Date: Mar 2009
Posts: 218
United States of America
Location: Louisiana
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Re: How to begin Modding your PR_SP
How do I know which one I edit actually makes the different went playing ingame? are they on different levels?
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2009-03-24, 02:55 | #40 |
Join Date: Mar 2007
Posts: 1,677
Canada
Location: Vancouver,B.C. | Golden Camel Land
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Re: How to begin Modding your PR_SP
rem [ObjectSpawnerTemplate: Palace_INSURGENT_APC_1]
ObjectTemplate.create ObjectSpawner Palace_INSURGENT_APC_1 ObjectTemplate.activeSafe ObjectSpawner Palace_INSURGENT_APC_1 ObjectTemplate.modifiedByUser "Cougars" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 mec_apc_bmp3 ObjectTemplate.setObjectTemplate 2 dummy ObjectTemplate.minSpawnDelay 240 ObjectTemplate.maxSpawnDelay 360 ObjectTemplate.Distance 200 ObjectTemplate.team 1 ObjectTemplate.teamOnVehicle 1 C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_sp_08\levels\albasrah_province\server.zi p server.zip\GameModes\gpm_coop\64 gameplayobject.con Changing the red part gets bmp3 to spawn for the Insurgents on Basra - that is all I learned today,no idea about the kits |
Tags |
begin, coop, customizing, game, kits, mod, modding, mode, prsp, single player, unsupported |
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