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Community Maps Maps created by PR community members. |
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2011-08-15, 20:14 | #31 | |
Retired PR Developer
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Re: [Map] Test Airfield (4km) [Released]
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Press the download button, install it, then use it just as you would use winzip and extract it into your \EA GAMES\Battlefield 2\mods\pr\levels\ folder. Please note this map was only meant for use by coders, not as a training map... | |
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2011-08-24, 07:54 | #32 |
Join Date: Feb 2009
Posts: 106
Turkey
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Re: [Map] Test Airfield (4km) [Released]
Sorry for bump but is there any chance to upload this to another uploading site ? It seems to be downloading so slow .
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2011-08-24, 12:39 | #33 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: [Map] Test Airfield (4km) [Released]
what would constitute as another site that would work better?
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2011-08-26, 01:12 | #34 |
Join Date: Feb 2010
Posts: 370
Switzerland
Location: lucerne
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Re: [Map] Test Airfield (4km) [Released]
what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field
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2011-08-26, 02:42 | #35 | |
Retired PR Developer
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Re: [Map] Test Airfield (4km) [Released]
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Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something | |
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2011-08-26, 03:37 | #36 | |
Join Date: Feb 2010
Posts: 370
Switzerland
Location: lucerne
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Re: [Map] Test Airfield (4km) [Released]
xd yea like Gaddafi, in his bunker complex
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or more hipster like a segway ( i know its not gonna happen) | |
2011-08-26, 04:50 | #37 |
Retired PR Developer
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Re: [Map] Test Airfield (4km) [Released]
hehe, btw I should mention that your better off adding in an ATV or w/e yourself as I'm incredibly busy and will only do it if I need to do something else much more critical at the same time which probaly wont pop up for some time
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2011-09-15, 19:18 | #38 |
Join Date: Aug 2007
Posts: 2,448
United States of America
Location: Arizona, USA
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Re: [Map] Test Airfield (4km) [Released]
Hey Rhino, I was wondering if on your update of the map, you could add the invisible wall around the spawn points and the run ways, but not the Carrier. I would like people to be able to get off the ground before they all die.
Also, I have found that when baseraping occurs, the Spawnpoints sometimes turn red and are unspawnable. Why is that? I know it wasnt meant for Training, but we at CIA have found it to be an invaluable training tool. Edit: Thank you for making this map. |
Last edited by Acemantura; 2011-09-16 at 00:01..
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2011-09-16, 05:10 | #39 |
Retired PR Developer
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Re: [Map] Test Airfield (4km) [Released]
Not going to happen from me because its a testing map, not a public training map.
If you guys want this its up to you to make it tbh. |
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2012-01-20, 19:24 | #40 |
Retired PR Developer
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Re: [Map] Test Airfield (4km) [Released]
nice map -> the good old training mode is back ! yay!
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Tags |
4km, airfield, map, released, test |
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