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Old 2011-08-15, 20:14   #31
Rhino
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Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by Sync45 View Post
I'm new and I want to try out the map. I'm not too good with RAR files. So can you help me out on trying to download this map, PLEASE!!! Thank you
WinRAR download and support: Start

Press the download button, install it, then use it just as you would use winzip and extract it into your \EA GAMES\Battlefield 2\mods\pr\levels\ folder.

Please note this map was only meant for use by coders, not as a training map...

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Old 2011-08-24, 07:54   #32
bessert

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Default Re: [Map] Test Airfield (4km) [Released]

Sorry for bump but is there any chance to upload this to another uploading site ? It seems to be downloading so slow .
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Old 2011-08-24, 12:39   #33
sylent/shooter
Default Re: [Map] Test Airfield (4km) [Released]

what would constitute as another site that would work better?
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Old 2011-08-26, 01:12   #34
sell
Default Re: [Map] Test Airfield (4km) [Released]

what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field
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Old 2011-08-26, 02:42   #35
Rhino
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Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by sell View Post
what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field
you want your own priviate golf buggy?

Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something

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Old 2011-08-26, 03:37   #36
sell
Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by [R-DEV]Rhino View Post
you want your own priviate golf buggy?
xd yea like Gaddafi, in his bunker complex

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something
ATV would be nice, even a bicycle would be enough.
or more hipster like a segway ( i know its not gonna happen)
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Old 2011-08-26, 04:50   #37
Rhino
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Default Re: [Map] Test Airfield (4km) [Released]

hehe, btw I should mention that your better off adding in an ATV or w/e yourself as I'm incredibly busy and will only do it if I need to do something else much more critical at the same time which probaly wont pop up for some time

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Old 2011-09-15, 19:18   #38
Acemantura
Default Re: [Map] Test Airfield (4km) [Released]

Hey Rhino, I was wondering if on your update of the map, you could add the invisible wall around the spawn points and the run ways, but not the Carrier. I would like people to be able to get off the ground before they all die.

Also, I have found that when baseraping occurs, the Spawnpoints sometimes turn red and are unspawnable. Why is that?

I know it wasnt meant for Training, but we at CIA have found it to be an invaluable training tool.

Edit: Thank you for making this map.
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Last edited by Acemantura; 2011-09-16 at 00:01..
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Old 2011-09-16, 05:10   #39
Rhino
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Default Re: [Map] Test Airfield (4km) [Released]

Not going to happen from me because its a testing map, not a public training map.

If you guys want this its up to you to make it tbh.

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Old 2012-01-20, 19:24   #40
K4on
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Default Re: [Map] Test Airfield (4km) [Released]

nice map -> the good old training mode is back ! yay!

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