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PR Changelogs The changelogs for recently released Project Reality versions |
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2021-02-28, 16:10 | #31 | |
Join Date: May 2020
Posts: 32
Japan
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Re: PR:BF2 v1.6.4.0 Changelog
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2021-02-28, 17:20 | #32 |
Join Date: Jul 2020
Posts: 14
Czech Republic
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Re: PR:BF2 v1.6.4.0 Changelog
[*]Kafr Halab
Iraqi Insurgents cant use big crates coz they have syrian rebels flag on it.Both sides are looking same,adding armbands or something to actually identify enemy.Coz half of the players doesnt even know how enemy looks,map is big chaos.Since even in syria they use armbands or different things to identify friendly.I would add tank and apc (t62,bmp1) top iraqi insurgents and I would delete spg and one rocket techie.So that he map is not other ins when one side have tank and apc and the other side have spg.Or instead of iraqi insurgents add mec with woodland best option. |
2021-02-28, 18:39 | #33 | |
Join Date: Jul 2013
Posts: 11
Brazil
Location: Paraná
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Re: PR:BF2 v1.6.4.0 Changelog
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2021-03-01, 03:50 | #34 |
Join Date: Oct 2013
Posts: 146
Canada
Location: Etobicoke (Toronto), Ontario, Canada
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Re: PR:BF2 v1.6.4.0 Changelog
"Removed seaonal maps Icebound and Hiberna."
Not permanently, I hope? Icebound was a really nice map, a great Yamalia-type map, Hibernia not so much, waaay too open, really shitty for INF. I hope we'll see Icebound again. ***** "Fixed "Ran out of memory" crash." Yay! So now I can play for more than 9 hrs straight without "Out of memory" error? Way to go DEVs! |
2021-03-01, 08:34 | #35 |
PR:BF2 Lead Developer
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Re: PR:BF2 v1.6.4.0 Changelog
PR:BF2 v1.6.4.3 Changelog (2021/03/01)
----------------------- General:
Weapons:
Levels:
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Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Rusty_42; 2021-03-01 at 16:49..
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2021-03-01, 09:04 | #36 | |
Join Date: Jul 2013
Posts: 106
Turkey
Location: Bandirma
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Re: PR:BF2 v1.6.4.0 Changelog
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also i realise when i am in a vehicle i see some glitches at terrain i dont know if it is becuase of my gpu or update:/ it was not happening before tho i will try different graphic settings... good things Added auto-marking for mines placed on the map. Fixed "Ran out of memory" crash. Reduced settling time after deploying weapon and after moving bad things Removed seaonal maps Icebound and Hiberna. Deployed full auto weapons suffer greater penalty from firing Updated shaders to use newer DirectX 9 version. (for me i dont see much perf improve and even some cases fps drops :/) and prspy page is not working? or is it my browser? | |
2021-03-01, 09:05 | #37 |
Join Date: Jul 2013
Posts: 106
Turkey
Location: Bandirma
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Re: PR:BF2 v1.6.4.0 Changelog
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2021-03-01, 09:30 | #38 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: PR:BF2 v1.6.4.0 Changelog
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2021-03-01, 11:31 | #39 |
Join Date: Sep 2008
Posts: 1,008
Sweden
Location: Stockholm
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Re: PR:BF2 v1.6.4.0 Changelog
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2021-03-01, 13:22 | #40 |
Join Date: Sep 2008
Posts: 192
Germany
Location: Munich
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Re: PR:BF2 v1.6.4.0 Changelog
Great changes. Using an MG feels way better now - both in terms of realism and gameplay.
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