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2010-08-30, 12:34 | #31 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
Quote:
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2010-08-31, 11:54 | #32 |
Join Date: Jul 2007
Posts: 156
Germany
Location: Augsburg, Bavaria, near Alps
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Re: [Map] Badghis mountains (2km) [WIP]
sure
nice work so far zeno |
2010-08-31, 12:11 | #33 |
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]
You sir have just lost 20pts. Smoothing is the opposite thing you want to be doing...
Ok lets take muttrah for example a sec, here its its primary heightmap: Now if we zoom in 500% on the mountains to the north, we can see all the differences in height by the colour of the pixels. notice there is a lot of variation in the pixel colours from one to the next, some very dark with the other right next to it might brighter. All this variation makes for the natural looking rock face where you have some bits of rock sticking out etc, as seen here: Now for a start, if I make the image much lower scale (which basiclaly what a DEM image is like) you end up with it looking like this: Notice all thous small detail pixels have gone, all thous small jitters etc have been lost and basically "smoothed out" into the surrounding area. Now that's what you have to work with that's fine but you now need to add the detail back in, not take even more out by smoothing it even more.... |
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2010-08-31, 12:27 | #34 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
i see your point but when you directly import terrain from DEM you get a very uneven terrain that is almost impossible to walk on... thats why i use the smooth tool and then go over with the random tool/smooth tool to add details
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2010-08-31, 12:39 | #35 |
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]
Ye the main reason its probably impossible to walk on thou is because you most likley didn't use a 2km area off the DEM data, your most likley squeezing something like a 16 or 32km area into 2kms which then ye makes it impossible to walk on
If you use 2km DEM on a 2km area, its very easy to walk on as its incredibly smooth hehe. |
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2010-08-31, 12:58 | #36 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
Quote:
im making the the desert dunes green now | |
2010-08-31, 12:59 | #37 |
Join Date: Oct 2007
Posts: 927
Netherlands
Location: Holland, Utrecht.
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Re: [Map] Badghis mountains (2km) [WIP]
This map gives an freaking awesome feeling! +10 for this map!
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2012-01-17, 18:07 | #38 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
OP updated:
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Last edited by [R-CON]Zeno; 2012-01-19 at 21:50..
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2012-01-19, 21:54 | #39 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
how do i place caches and code it to work properly? and link to tutorials or explenation how to?
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2012-01-19, 23:49 | #40 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Map] Badghis mountains (2km) [WIP]
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Tags |
2km, badghis, map, mapbadghis, mountains, mountains2kmwip, wip |
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