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Old 2009-01-04, 13:22   #31
Uncle Blues

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delete the post please
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Old 2009-01-04, 15:53   #32
jhoson14
Default Re: [Request] Good Pictures of SPG9

Quote:
Originally Posted by 162eRI View Post
Impressive. But why this one have wood looking parts ?
There's a lot of SPG-9 models:

Polish SPG-9M and SPG-9 i, Russian SPG-9 Kopye, Iranian SPG-9,Bulgarian SPG-9DNM .

The Tread Says "good pics of SPG-9" but dont say the especific model.

I have posted some think about this on L115A1 Tread after Flart asked if i could find some pics.

https://www.realitymod.com/forum/f66...1-w-i-p-9.html

Got those pics from the link in less than 10 min of search.Got some Phones and mails too .

PS:I has with Exec on TS, and he asked "Will you try to find the pics from SPG-9?".2 Mins after he asked i shout "Ah ,alread found somes pics!And the adress,mail, phone and fax of some guys who sells it ".
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Old 2009-01-05, 18:09   #33
DeltaFart

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Default Re: [Request] Good Pictures of SPG9

Yeah my biggest issue is that I'm untutored, I'm doing digital imaging now, but we haven't gotten around to modelling
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Old 2009-01-05, 20:21   #34
DeltaFart

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Default Re: [Request] Good Pictures of SPG9

Ok people, question

Should I try removing some of the vertices and sink the rear end in or make it flat and have a texturer put a bump map on it?
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Last edited by DeltaFart; 2009-01-05 at 20:22.. Reason: forgot the picture :D
Old 2009-01-05, 20:35   #35
Z-trooper
Retired PR Developer

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Default Re: [Request] Good Pictures of SPG9

Good question. First of all I think you should give it some thickness as I have tried to illustrate here.

http://img99.imageshack.us/my.php?im...intoverib2.jpg

And just have it run through the whole tube.
A bump/normal map just cant do such a deep illusion


"Without geometry, life is pointless"
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Old 2009-01-05, 20:37   #36
DeltaFart

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Default Re: [Request] Good Pictures of SPG9

Just make the thing solid then?
Oh god damn tempermental beast!
3DS Max decided to play with me and hide my vertices! What in the hell?
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Last edited by DeltaFart; 2009-01-05 at 20:57..
Old 2009-01-06, 00:38   #37
DeltaFart

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Default Re: [Request] Good Pictures of SPG9

Updated 1st page
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Last edited by DeltaFart; 2009-01-06 at 04:28..
Old 2009-01-06, 04:38   #38
DeltaFart

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Default Re: [Weapon]SPG 9 Recoiless Rifle[WIP]

Title Updated First news post in first post now. Props to EddieReyes for the quick edit
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Old 2009-01-06, 05:09   #39
charliegrs
Default Re: [Weapon]SPG 9 Recoiless Rifle[WIP]

omg you beat me to this weapon, ive tried 3ds max so many times now and gotten frustrated every time and quit. but this was the first thing i was going to try to make. oh well im glad someone is taking it up, i figure with milita, insurgents, and now taliban coming in its highly needed. heres a couple suggestions:
1. make both a static version, like the guns with the tripods, and technical mounted versions.
2. ive read on wikipedia that the spg9 uses the same round as that of the russian bmp1 apc. so that could kinda be used as a reference to how much damage it can do. enough to take out enemy jeeps/hummers, heavily damage apcs, and probably not do much to tanks. thats just my opinion though.
3. perhaps to make this weapon easier to model, make it an iron sight version instead? ive noticed not all of recoilless rifles in those pictures had scopes, especially the ones used by insurgents. that scope looks mighty hard to model, and it seems like none of those pictures show it in much detail. just something to think about if you get frustrated tryin to model that scope.
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Old 2009-01-06, 07:43   #40
Glimmerman
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Default Re: [Weapon]SPG 9 Recoiless Rifle[WIP]

I guess its the same power as a RPG round, so for APC's 2 direct hits = end of story

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СПГ-9, recoiless, rifle, riflewip, spg, spg9, technical, weapon, weaponspg, wip

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