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PR Highlights Highlights of what work the Devs are currently working on |
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2016-01-30, 19:00 | #31 |
Join Date: May 2011
Posts: 1,373
Netherlands
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Re: CLOS SAM Systems
omg with this and the deviation indicator game is ruined
give money back |
2016-01-30, 19:01 | #32 |
Join Date: Dec 2014
Posts: 277
Sweden
Location: Stockholm
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Re: CLOS SAM Systems
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2016-01-30, 19:03 | #33 |
Join Date: May 2011
Posts: 1,373
Netherlands
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Re: CLOS SAM Systems
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2016-01-30, 19:28 | #34 | ||
Retired PR Developer
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Re: CLOS SAM Systems
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Secondly the deviation indicator was a total visual change you could see for the most part how it was going to behave so yes, it was easier for most but still think most of the community are fine with it. But this is not a visual change, it is very much something you have to try and get a feel with it, especially in terms of jets since yes, you can relate a little to HATs vs Choppers when used against choppers, but against jets, there is really nothing to compare it with in the slightest. | ||
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2016-01-30, 21:24 | #35 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: CLOS SAM Systems
Didn't see anyone give a fuck about the deviation indicator in months + gameplay is the same as before.
Also why is it a problem if AA becomes more skill-based (as in: you aim properly to kill) instead of random (wait for lock and get schroedinger's AA missile)? |
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2016-01-30, 21:39 | #36 |
Join Date: Dec 2014
Posts: 277
Sweden
Location: Stockholm
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Re: CLOS SAM Systems
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Last edited by STompa; 2016-01-30 at 21:48..
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2016-01-30, 22:59 | #37 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: CLOS SAM Systems
The only maps these are going to be featured are maps that include both Brits and CAS. It's going to make life harder for pilots(especially choppers) on those maps but that's about it. It literally does not affect any other map, and no map besides Burning Sands and maybe Shijia(if I'm generous) are maps of the aforementioned kind that I would expect to see more than once a week. The remainder of the game stays as-is. Hardly game-breaking.
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2016-01-31, 00:17 | #38 |
Join Date: May 2009
Posts: 328
Germany
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Re: CLOS SAM Systems
Haven't been around for a few months but I see stompa still complaining like an old man.
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2016-01-31, 00:21 | #39 |
Join Date: Sep 2006
Posts: 247
United States of America
Location: Oklahoma
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Re: CLOS SAM Systems
I actually really like this system, I'm all for more skill based weapons. I just hope that it isn't so abundant that it's hard to make Trans runs.
For anyone complaining you should realize that if their is a CLOS SAM, that also means that is one less infrared AA to worry about. Jets not flying in straight lines and not flying at low alt should hardly ever have to worry about this. Choppers may have to be more wary though. |
2016-01-31, 00:22 | #40 | ||
Join Date: Dec 2014
Posts: 277
Sweden
Location: Stockholm
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Re: CLOS SAM Systems
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I just said I don't think the "you have to try it before whining" argument is a good one. I only then responded to you guys managing to read a bunch of things which I never said. "I haven't been around here for months but I can see that potato is still a mindless asslicker as usual". See, it's not very pleasant to read things like that. Thanks and please stop now. | ||
Last edited by STompa; 2016-01-31 at 10:05..
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