|
PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
|
Thread Tools | Display Modes |
2022-09-07, 01:11 | #31 | ||||
Join Date: Mar 2019
Posts: 70
United States of America
|
Re: Removal of live Cap and impact on SL/Teamwork
Quote:
Quote:
Quote:
Quote:
| ||||
Last edited by MOSES!!; 2022-09-07 at 02:35..
|
2022-09-08, 22:51 | #32 |
Join Date: Apr 2020
Posts: 344
United States of America
|
Re: Removal of live Cap and impact on SL/Teamwork
Not having any problems with the cap.
Normally when I moved my SQ onto a flag I would order everyone to hide and not move at all unless the flag stopped moving. I would call other SQDs and bitch at people on chat that we just need bodies on the flag. I would only take my squad out if the flag stopped capping. Now... I don't sit and watch the cap progress anymore, my eyes are in the game not on the progress bar. Since I am unsure of how fast the 4 bars move I think more about tactics to secure the area and kill more enemy. Simply put: I'm more active on a flag now than before. |
2022-09-09, 11:12 | #33 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
|
Re: Removal of live Cap and impact on SL/Teamwork
4+ Months later, I got over it. I spend less time on capable flags (Primarily because I do assets) and more time finding ways to stop the enemy from advancing onto the flag in the first place, considering that destroying the FOB they keep spawning on to attack is more psychologically rewarding than waiting for 4 bars to go to 0 and back to 4 again.
|
2022-09-10, 20:20 | #34 |
Join Date: May 2016
Posts: 163
Portugal
|
Re: Removal of live Cap and impact on SL/Teamwork
Got used to it as well. I can't deny my previous points knowing if the cap was moving or not was extremely useful but this one works as well
Its slightly more rewarding to see one bar going down as you know you did hood for example after a firefight and you only have 3 dudes alive and you still capping |
|
|