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Australian Forces Discussion pertaining to the PR Australian Forces. |
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2009-07-10, 07:29 | #31 |
Join Date: Sep 2008
Posts: 2,254
United States of America
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Re: [Vehicle] M1A1 AIM
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2009-07-10, 07:30 | #32 |
Retired PR Developer
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Re: [Vehicle] M1A1 AIM
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-07-10, 07:32 | #33 |
Join Date: Dec 2008
Posts: 699
Australia
Location: brisbane
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Re: [Vehicle] M1A1 AIM
thats what i mean, on every other tank in PR has the commander exposed, is this how its meant to be?
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2009-07-11, 01:06 | #34 |
Join Date: Mar 2008
Posts: 382
Australia
Location: QLD - Australia
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Re: [Vehicle] M1A1 AIM
Thats because in PR, there isn't any actual 'Commander' position as such.
Sure he gets a .50cal, but that's it. The driver gets the Commander's periscope so there isn't an actual need for the commander. |
2009-07-11, 02:37 | #35 |
Join Date: Dec 2008
Posts: 699
Australia
Location: brisbane
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Re: [Vehicle] M1A1 AIM
well there bloody well should be.
its just not realistic too have a black hat sticking his fang box out for some goat jockey to stick a flippin lead nut into it. and from my experience a spam can needs all the eyes it can get, it also helps in so many more ways, and frankly thats how it operates in the real world. but then that's just me now isn't it? |
2009-07-11, 06:55 | #36 |
Join Date: Apr 2009
Posts: 151
Australia
Location: Sydney
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Re: [Vehicle] M1A1 AIM
There is a 64 player limit on PR servers. You simply cannot afford to have more players taken from other roles to ones that are less essential, such as a commander spot in a tank. Fun has to be just as important a factor as realism.
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2009-07-11, 08:19 | #37 |
Join Date: Dec 2008
Posts: 699
Australia
Location: brisbane
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Re: [Vehicle] M1A1 AIM
i can see your point,
i dont "want" to agree with it, but i guess this has all been discussed before. if we went for true realism the PLA would have millions of tickets, the american's would have 10 second breaks between artillery, the poms would use Phuc as every second word and the french wouldn't show up. so i can see what your on about. i just figured if you did have a third person on board they might as well be properly useful. |
2009-07-11, 08:43 | #38 | |
Retired PR Developer
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Re: [Vehicle] M1A1 AIM
Quote:
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2010-01-06, 14:21 | #39 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: [Vehicle] M1A1 AIM
According to what pictures of the 1 Armored Abrams' I could find, the M1A1 AIM doesn't use a commander's CITV which is only present on M1A2's. I assume it is staying on the model for practical reasons?
TBH the driver's hole should simply use the periscopes that are already there, for realisms sake. |
2010-01-07, 11:38 | #40 |
Registered User
Join Date: Aug 2008
Posts: 245
Australia
Location: Grid: 56J 553994 6884209
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Re: [Vehicle] M1A1 AIM
FYI: New M1A1 barracuda camoflauge(was a low res picture posted before but thought we need some more to show it off abit more)
Source: Military vehicle camouflage | Ben and Camera |
Tags |
aim, m1a1, vehicle |
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